I like thinking of thematic ways to make specific pilot abilities or such things. One of the ways I do this is think of unique ways that represent movie characters, pilot abilities, or things that are just outright fun! I was hoping to bounce ideas off of folks to see what works and what doesn't. Some of the ideas are insanly powerful, but are also reflected in the upsides/downsides of the card. Here are a few that I thought up that might be useful.
Expert Wingman (Pilot Upgrade)
Cost: 5pts
Action: Nominate one friendly ship within range 1 to add your base attack value to their attack roll. You may not roll any evade dice if defending. You may not perform any attack the turn you use this action.
C3-P0 (Unique, Crew)
Cost: 3pts
Action: You may roll an additional evade die for every evade or focus result on your defense rolls. Add a stress token for each additional evade die roll.
R7-D5 (Unique, Astro)
Cost: 3pts
Other ships cannot gain any additional dice while attacking this ship from pilot abilities or range bonuses.
(This one is from a campaign I am running to simulate a jamming frequency that the R7 unit emits).
Stress Induced (Pilot Upgrade)
Cost: 3pts
Place an evade token on your ship after receiving a stress token.
Advanced Weaponry (Ship Upgrade)
Cost: 5pts
Increase your primary weapon attack value by 1.
Vectored Thrusters (Ship Upgrade)
Cost: 4pts
All straight and bank manuever difficulties are decreased to a minimum of (green).
(Red turnes to white, white to green)
Ejection Seat (Ship Upgrade)
Cost: 1pts
If this ship is destroyed, subtract the pilot rank off of the ships squad points value when determining the enemies victory point total.
(They don't get points for the PR of the ship, IE Wedge with this upgrade would only get 21 points [29+1=30 - wedges PR of 9])
Heavy Proton Torpedoes (Torpedo)
Cost: 6pts, Attack: 4 Range: 2-3
Attack (Target Lock): Spend your target lock and discard this card to perform this attack. All (hit) results may be changed to (critical hit).
(I think this one may be under priced.)
Homing Torpedoes (Torpedo)
Cost: 5pts, Attack 4 Range:2-3
Attack(Target Lock): Discard this card to perform this attack. One (Focus) result may be changed to a (hit).
Ablative Armor (Ship Upgrade)
Cost: 3pts
Increase your hull value by 1.
Chaff Launchers (Ship Upgrade)
Cost: 2pts
Discard this card to perform this ability. You may re-roll evade dice for this turn only.
Fancy Paint Job (Ship Upgrade)
Cost: 1pt
If you are the closest ship to an attacking ship that can be targeted, the attacking ship must attack your ship.
Shielded electronics (Ship Upgrade)
Cost: 2pts
Increase the number of Ion tokens required by 1 before suffering from ion effects.
Does anyone else have any ideas that they would like to share?