My Rogue Trader player wants to start a colony. looking through the colony size changes 90 days seems very rapid , especially as it takes ~120 days to get to the colony site in the first place so in play it would be almost impossible to keep up with the needs for growth, how are other GM's handling this?
I'm leaning towards allowing as part of the initial colony setup (with added objectives etc) the rogue trader to supply/arrange for a number of hard infrastructure upgrades which would mean that for the first however many size increases the colony would count as gaining the upgrade, any upgrades provided as extra would only provide the bonus to the colony once they were actually needed ( so no loading the colony with a dozen of each and gaining very high levels from the bonuses.)
does this sound like a reasonable idea?