How do these cards work?

By enbalmination, in UFS Rules Q & A

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Does this R ability affect other attacks? I thought that if in your card pool abilities only modified theirselves.

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How would you play this R abliity? It triggers after you lose vitality but how can you play it?

Responses on attacks are an oddity pretty rarely seen but in these cases, the response can be used on whatever trigger is printed on the card as long as it's in your card pool.. so in the case of the Kyo attack, your subsequent attacks can use the discard-instead-of-control-check response, and Haohmaru's attack can use its response to get a damage boost any time it's in your card pool (though keep in mind with Haohmaru's attack, boosting its damage outside its own enhance step won't really accomplish much...)

edit: although, the way your post is worded, it sounds like you're assuming the abilities are entirely unplayable. Why would you assume that? Do you think they'd deliberately make cards with abilities that can never be used?

Sorry for the wording. I never assumed they were unplayable just I had no idea how to play them. I didn't know that you could use the R abilities while they were in your card pool. The game is nowhere to be found here so I have no one to show me the "complexities".

So can Haomaru's attack effect other attacks? I was reading it as though it only effected THIS attack.

1 more question. If you have effects that are based on pass or fail control checks Abyss, Yeon Song, etc... can you use the abilities in addition to committing foundations? Sorry for all the questions and thanks for all the help

If you added these to your staging area as foundations would you still be able to use the Rs on them?

enbalmination said:

Sorry for the wording. I never assumed they were unplayable just I had no idea how to play them. I didn't know that you could use the R abilities while they were in your card pool. The game is nowhere to be found here so I have no one to show me the "complexities".

So can Haomaru's attack effect other attacks? I was reading it as though it only effected THIS attack.

1 more question. If you have effects that are based on pass or fail control checks Abyss, Yeon Song, etc... can you use the abilities in addition to committing foundations? Sorry for all the questions and thanks for all the help

Judgement Blast only affects itself. There are a number of cards that allow you to loose life during your attack to generate effects.

Say for example you have:
01.jpg In your staging area. Then while playing judgement blast, you play Absurd Strength to give it additional dammage:

FNG065.jpg After you've added the dammage from Absurd's E, you could respond with Flames of Fame, Loosing 3 Vitality to remove Absurd from your card pool, then respond with Judgement Blast to add an additional 3 damage to the attack. (It would probably be in the neighborhood of 23 damage at this point)

Abyss's and Yun-Seong's abilities both come into play at different times, but yes, they can affect a control check in addition to foundations being comitted. For example:

::Abyss:: With correct card text :Abyss: <This is the errated version with the correct card text>

You would make the control check, then loose vitality to modify the control check, then commit foundations to pass the check.

On the other hand .Yun-Seong. would make the control check, activate his response to commit Momentum as well as foundations, and then choose what combination of momentum and foundations he would want to use to pass the attack.

Thanks for the help. I don't have many cards so I can see where the synergy of the cards come into play.

Thanks again!

enbalmination said:

Thanks for the help. I don't have many cards so I can see where the synergy of the cards come into play.

Thanks again!

Any time! Stuff like Judgement Blast is crazy powerful simply because it's printed 14 damage. (Possibly one of the highest, if not the highest printed damage in the game) The 8 Diff, 2 Control check is really solid, and the fact that the attack has powerful just makes it even more mind blowing. The fact that the R is really just a corner case ability that will seldomly see play is irrelevant and part of what keeps the card balanced.

A place where you can go look at cards is www.twoheadeddragon.com

Their card search utility:

http://twoheadeddragon.com/ufs/index.htm

Is absoultely redonculous and indespensible. (Plus updated through Set 11)

"The fact that the R is really just a corner case ability that will seldomly see play is irrelevant and part of what keeps the card balanced."

I'd hardly call it a corner case considering the old Starter Haohmaru's totally arbitrary life payment on his ability.

The balancing factors of the attack are "Haohmaru Only" and "3 speed mid"

also, for H'maru's blast, his starter deck character from snk01 had an enhance that let you lose vitality - that would let you combo with his blast attack nicely. aplauso.gif

my bad. totally forgot about that one.