Company or higher abstracted war game? I'm just reading through Final Testament (I bough it to get a better feel for encounter design) and, without spoiling anything (I hope) every combat encounter I've read so far involves the players being with a highly abstracted number of allies, fighting enemies who are in unwieldy groups. Meaning the encounters are impossible without there also being highly abstracted allies "helping" the PCs either fight highly abstract enemy units or numbers of regular NPCs that are, at least judging by the NPC guide in the core book, impossible for the PCs to handle. An example of this being a group of trooper quality NPCs numbering in the mid 20s.
So is this the way the game, in general, is supposed to be played? If so I totally misinterpreted the game, and if I'm honest I'm sort of disappointed. I am not running pop RPGs when I want to play tactical war games, and if I want to play tactical war games there are many much better choices (for instance the game that this was supposed to be an rpg adaptation of).