Anyone have a good way to incorporate sabacc into this game?
This is what I came up with, without printing off a bunch of cards.
Anyone have a better system? Or see holes in mine? I cobbled it together from reading other systems for faking sabacc and the rules for sabacc on wookiepedia.
Normal deck of cards
Black cards are positive
Red cards are negative
Goal, get closest to but not exceeding 23 or -23 OR get a Joker (idiot) and a two and a three
Exceeding +23 or -23 or having exactly 0 is bombing out and you match the hand pot.
Gameplay
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Ante 100 sabacc pot 200 credits Hand pot
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Two cards dealt to each player
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Hand totals declared
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Play Round - Draw/Trade/Stand/Place cards in disruption field (one per turn, in and out)
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Sabacc Shift (roll boost dice)
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Betting Round (Call/Raise/Bluff) (deceit check) vs (perception check)
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Sabbac Shift (roll boost dice)
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Hand can only be called after the third betting round.
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Sabacc Shift (roll boost dice)
- Show hands
Sabacc shift: Roll two boost dice. If they don't show a symbol AND they match, a shift occus, all players hand in cards that aren't in the disruption field and get the same number of new cards out.