I have a couple questions about how remote servers run, that I couldn't really find much clarification for in the rulebook. I was hoping one of you may be able to help me.
1) Let's say I have an agenda/asset and piece of ice in my HQ, and just one click left. I don't want to risk the agenda by installing it with my last click. Can I use that to start a new remote server by installing ice on a new spot before I ever put the agenda or asset in place, or do I have to start a remote server with the agenda/asset?
2) Let's say I have an agenda installed, and 2 pieces of ice protecting it, and an upgrade behind it. The agenda is either scored and stolen, and moved into the score pile. Can I install a new agenda in that slot where the old one was, giving me a new agenda that's already being protected by 2 pieces of ice and an upgrade?
3) Once a piece of ice is rezzed, I don't need to pay it's cost every time I need it to defend my assets, correct?
4) I'm pretty sure I have this one right, but I want to make sure I understand everything perfectly. I have 2 pieces of ice protecting an asset, a barrier and a code gate, each with a strength of 3 and 2 subroutines. My oponent has 2 icebreakers, one for barriers and one for code gates, each 1 strength, that have the ability to break a subroutine for one credit, and add a strength for one credit. My opponent would need to spend 2 credits to get his icebreaker strong enough, then another 2 to break each subroutine of the corresponding ice, then declare he's useing his second icebreaker that matches the second ice's type, paying another 2 credits to get it strong enough to interact, then 2 more to break the subroutines, meaning an overall 8 credits to complete the run, correct? And it's also completely fair play to use as many programs as he needs to break through all my types of ice (assuming they're installed and he has the memory for them.), right?
5) Last one, I promise. I manged to trick my buddy into accessing my Snare! card tonight, dealing 3 net damage, an ability that took some setup and 4 credits to do. He paid the credit to use his 'Net Shield' declaring all damage void. Reading the card, it says it negates 'first net damage' a player takes in a turn. I read that as the first point of damage, he reads it as the first net damage attack, so all 3 points, since it was in a single blow. I'm relatively sure that Net Shield wasn't meant to block that much setup and cost on my part with a single credit, but I guess I could be wrong. Can anyone clarify what Net Shield negates, please?
Thanks in advance for all the help, guys, it's much appreciated!