Are these two spells the annoying source of trouble that I suspect they are going to be? (Context: I'm already pretty annoyed at the natural healing, long-term care, and first aid rules.)
Calming Touch is a Rank 1 Shallya blessing for 4 favour that heals a wound or recovers a critical of severity 3 or less (which is most of them) for 2+ successes.
Cure Wounds is a Rank 2 Shallya blessing for 6 favour that heals a bunch of wounds, and can sometimes cure a critical if you roll a large number of boons.
These two spells seem kinda broken to me. The problem isn't really "the PCs start every fight with zero wounds", as I'm mostly okay with that. The problem I have with it is all the time spent rolling, rerolling, currying favour so you can roll again, etc, in an attempt to get the correct number of successes or boons to fix a character who'se been really badly hurt.
Most of the healing (or crit-healing, or disease/insanity/mutation curing) spells have some sort of limitation. They don't recharge till sunrise, and/or they say something like "May only attempt this blessing once per disease", and/or they have pretty dire chaos-star lines. The high-end healing-ish spells all seem pretty well balanced and reigned in, but these low-rank ones just encourage you roll again and again until you succeed by mathematical brute force.
Has this proven to be a problem in most people's campaigns? What solutions, if any, have people found for it?
EDIT: Does the Shallya POD include any alternatives that might alleviate this problem? Or any that make it worse? I haven't ordered that one yet.