Jon D said:
Except that they are so rare and expensive under the current rules that you don't need a deterent.. Except through GM fait, you sure as hell aren't starting with one, and you can almost buy a full up starship for what one would cost.
And if your players either go through the massive amount of trouble or save their centi-creds to actually buy one on the black market some how?
Let them use it without to much trouble. Melee combat is a distant second to ranged combat, and the extra difficulty dice is going to show. SO let them get thier glowly cheese stick on.
First, there are reasons other than deterrence to add mechanics that allow the lightsaber to harm the wielder, like representing what has previously been written about the weapon, or further separating it from other melee weapons. We can have a mechanical-stat-balance discussion about it, or we can have a whats-representative discussion about it.
Or we can have one conversation with both lines, as long as one isn't selectively ignored to make a point.
Second, the WEG designers gave the lightsaber both a 4X availability rating ("you ain't getting one without pissing somone off. A lot") and the injurious-to-wielder quality, so we're not the first ones to think it may need both to represent the weapon.
-WJL