Perception skill check as a hidden role

By kinnison, in Star Wars: Edge of the Empire RPG

When playing other RPGs, skills like perception or notice, were best done as hidden roles. With the EotE system i was thinking the negitive dice could be rolled by the GM, while the positive dice rolled by the player. The player knows how well they SHOULD notice something, but the don't know how hard it was to notice the clue.

other ideas?

The more I read and the more I think about it, I really don't like the idea of secret rolls for EotE. I think it's a relatively mature system, in that GMs need to trust their players to play the story, rather than the rules. I know not all groups are like that, but I think addressing it beforehand with something like this: "There are times when you as a player are going to know things that your character will not. Let's try to play out what would happen for the characters, rather than what would happen for the players." It's not worded right, I know, but I'd hope that it would work out, that the gist would be there.

It also allows trust in the other direction, if you aren't hiding any rolls from your players either. All adversary rolls or environment rolls should be done in the open, and just go with the flow, working it out as you go along.

After all, this is supposed to be a story-driven RPG, where the GM and other players create a story together. Actually, as a slight aside, I really enjoyed the comment on (I think) the Order 66 podcast, where it was said that the dice rolling in this game isn't the end point of a character's action, but the middle point. I found that helpful.

kinnison said:

When playing other RPGs, skills like perception or notice, were best done as hidden roles. With the EotE system i was thinking the negitive dice could be rolled by the GM, while the positive dice rolled by the player. The player knows how well they SHOULD notice something, but the don't know how hard it was to notice the clue.

other ideas?

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-WJL