We were playing 'Twin Villages' from the designer's series last night, when a question came up during setup:
The Americans start the game with 4 concealment markers. Can these be used to conceal squads on victory/objective hexes within their setup zone? The rules state that concealed units become revealed when they move into an objective/victory hex. Nothing is said about setup, however.
So which of the following interpretations do you think is correct?:
1. The rule should be interpreted literally, meaning squads can be set up concealed in victory/objective hexes (as long as they don't move into them once the game starts).
2. The rule was poorly worded, but intends that squads cannot be concealed in victory/objective hexes, not even during setup.
3. "2." is correct, but the scenario designer (Mike Bennighof) assumed or intended "1." to be correct, at least in this scenario (In which case a scenario special rule should be provided.)
Many thanks for your input!
To get on with the game, we decided to roll a die to decide between options 1 and 2, resulting in option 2 and a rather swift American defeat. (As it proved almost impossible to hold on to the American objective hex already from the first round, which in turn severely impeded the intervention of the American artillery). I was undecided on the interpretation when we rolled for it, but after playing the scenario I tend towards option 1, or maybe 3...
Your thoughts?