When I play Relic the game usually seems to be decided in the first 30 minutes and then drags on for another 90 minutes until reaching its predictable outcome. I've only played five times, but only one game was even remotely close. In the other four, one player has cruised to the finish with ease while the others are often still struggling to handle the middle tier. Some characters seem way better than others, and some of the Relics throw the game the moment they show up (trying playing the mission against Corruptis when one of the players has the Canoness and gets the Relic that lets him discard a Corruption card every experience phase). I go into every game hoping for an enjoyable bout, but it has consistently let me down (even in the games where I've won). Most of us can't really maintain any interest in finishing when the outcome looks pretty certain - and when one player is several levels ahead with excellent assets, full life and little or no corruption, it really is pretty predictable.
There really needs to be a way that the beaten-down players can draw together to work against the one rocketing through the game, otherwise I fear that I'll keep seeing games where everyone is ready to throw in the towel and simply declare a winner without ever actually finishing another game.
Am I the only one having this kind of experience?