So, some people seem to take "Sure to shake up the metagame" in the latest FFG wave announcement to mean it's evidence of a new third faction. This is on top of the speculation people have been raising ever since wave 2, because I guess people really want to fly mercenary pilots or hutts or something.
In Germaniac's thread I asked some questions which were basically ignored, but I'm going to ask this here in a seperate thread to hit the nail on the head:
Justify a Third Faction, and please with something more than, "Because it's thematic!"
Let's think about this. What is a third faction going to bring to gameplay that simply putting the new ships in two other factions wouldn't? The only thing that comes to mind is creating restrictions for tournament lists and denying fighters to the other factions. But beyond Xizor in the Virago as an ace pilot I don't see many possible entries for a mercenary/black sun/hutt faction.
Some say re-print Slave-1/Falcon as the third faction because they're obviously independent of the rebels and Empire. But to me this seems like an unecessary duplication of effort, when it's much much easier to fold these ships into the Rebellion/Empire duality. I know, Vader and Xizor hate one another intensely, but I think both of them would choose to shoot at Rebels first before taking shots at one another. Besides, if the Force isn't represented in gameplay, petty rivalries like that I don't think warrant credence either.
I suppose I'm just weary of all these cries for a third faction without any logic to support why it would be a good thing for gameplay. So I'm asking those wanting a third faction… what does it do for the game?