Tie Bomber

By Viceroy Bolda, in X-Wing

For a mission I am planning, I will allow players to use Tie Advanced in place of Tie Bombers. They will cost the same points and pilot skill etc. but they will not have shields. Instead, I will let each "bomber" have three missile icons. As usual, players must use additional points for missiles.

Thoughts?

They would be extraordinarily over priced like that, and way too maneuverable. I would just use Y-wing stats, maneuver dials, and point costs with whatever model you think is appropriate. That way you would have a model that is more or less appropriately valued according by its stats and performance. It would be using Protons rather than missiles, which also seem more appropriate.

Perhaps the "feel" of the ships would be better if you replaced the Astromech droid with a missile icon, so the TIE Bombers would have 2 protons and a missile, but the more you change the less accurate your points values will be.

KineticOperator said:

They would be extraordinarily over priced like that, and way too maneuverable. I would just use Y-wing stats, maneuver dials, and point costs with whatever model you think is appropriate. That way you would have a model that is more or less appropriately valued according by its stats and performance. It would be using Protons rather than missiles, which also seem more appropriate.

Perhaps the "feel" of the ships would be better if you replaced the Astromech droid with a missile icon, so the TIE Bombers would have 2 protons and a missile, but the more you change the less accurate your points values will be.

You would give Tie Bombers shields?

Take a look over on Boardgame geek. They have stats for them you can use.

Viceroy Bolda said:

For a mission I am planning, I will allow players to use Tie Advanced in place of Tie Bombers. They will cost the same points and pilot skill etc. but they will not have shields. Instead, I will let each "bomber" have three missile icons. As usual, players must use additional points for missiles.

Thoughts?

I think they'll end up playing very strangely. I'm not sure what they've come up with on BGG but I'd recommend following trends set up in the existing minis. Imps have no shields but equal hull and 1 better defense so I'd base the bomber on the Y wing and give it 5 hull and 2 defense (same offense). Give it the option for an ion gun (not turret) like in the old x-wing PC games for a point or two less than the cost of the one on the y-wing. Also, keep it at 2 proton max.