Deck Total: 60
.:Victor:. x1 (Chaos, Death, Order) (+0M)
Attacks: 6
Mega Spike x3 (Chaos, Death, Order) 3/3 (6) (+2H)
Darkness Blade x3 (Death) 7/1 (+1H)
Assets: 10
Cage Arena x2 (Chaos) 0/5
Olcadan's Mentoring x4 (Infinity) 0/6 (+0L)
Reanimated x4 (Chaos, Death, Order) 2/4 (+1M)
Actions: 3
Tag Along x3 (Order) 5/4
Foundations: 40
Forethought x4 (Chaos, Order) 1/5 (+1M)
Amy's Assistance x3 (Order) 2/4 (+1M)
Holding Ground x3 (Order) 2/4 (+2L)
Destiny x3 (Chaos, Death) 2/5
Lesser of Many Evils x4 (Chaos, Death) 2/5
Blood Runs True x4 (Order) 2/5 (+1H)
The Red Lotus of the Sun x4 (Chaos) 2/5 (+3L)
Oral Dead x4 (Chaos, Death) 2/5 (+1L)
Mentally Unstable x4 (Chaos) 3/4
Chinese Boxing x4 (Order) 3/4 (+3M)
No Memories x3 (Death) 4/4 (+3M)
Sideboard: 8
Charismatic x1 (Death, Order) 2/4 (3) (+2H)
Tag Along x1 (Order) 5/4
Cage Arena x2 (Chaos) 0/5
Seal of Cessation x4 (Infinity) 3/3 (+2L)
This is the deck that I played at the Motor City Regional. As stated in the report, the deck's primary kill condition is Mentally Unstable + Reanimated with Mega Spike. To keep a steady stream of cards you use Victor's ability. Usually this comes after the lockdown combo of Darkness Blade + Reanimated (target Reanimated with itself after DBing). The rest of the deck is lock down and control, using Reanimated to keep your pieces ready. Reanimated + Cage Arena allows you to keep the damage down. To combat the meta, Holding Ground was put in for Feline Spike primarily, while Amy's Assistance was put in primarily to keep Defender Loop from going off. No Memories helps against both fairly well.
Tag Along is there to serve as a way to get to your kill turn in a faster fashion than would be possible otherwise. I am currently looking at new things to do with the deck, but I need to make sure it doesnt mess with the synergy of the deck any, if I am to add something.