As a RT, what would you do to have this one? ![]()
Habrak Q-201 “Moonminer”
Hull: Transport
Class: Juggernaut-class astro-miner
Dimensions: 13 km long, 1.4 km abeam at fins approx.
Mass: 54 megatonnes approx.
Crew: 77 000 crew, approx.
Accel: 0.5 gravities max sustainable acceleration
The Juggernaut-class Astro-Miner is a piece of incredibly old technology, rooted in the Dark Age of Technology. During the Angevin crusade it was used as a weapon of terror due to its massively armoured prow and fearsome prow armament, which was originally designed to crack moonlets and shatter them to processible fragments. Ultimately, however, the ship proved to be a weak link in the fleet, as it was otherwise defenceless and sluggish, lightly plated at all sections but the prow. As compensation, the ship was escorted by two Lunar-class cruisers until it was prepared to unleash the fury of its Moonstriker battery upon the greatest vessels of the Yu’Vath.
These ships are often regarded as relics by the Adeptus Mechanicus, as their bellies are occupied by ancient manufactorum systems , ore-processors and archeo-servitors. The agents of the Machine God thus exercised pressure against completely retrofitting Juggernaut-class ships for combat purposes – no Tech-Priest would willingly tear out the delicately integrated industrial systems of such miraculous, ancient ship.
Speed: 2 Manoeuvrability: -25
Detection: +25 Hull Integrity: 60
Armour: 25 prow, 12 all Turret Rating: 1
Weapon Capacity: Prow 1, Dorsal 1
Void shield: 1 Crew Rating: Crack (40)
Morale: 100 Crew Population: 100
Essential Components
Jovian Pattern Class 4 Drive, Strelov 2 Warp Engine ,Geller Field, Single Void Shield Array, Mark 1.r Life Sustainer, Voidsmen Quarters, M–100 Auger Array
Supplemental Components
Main Cargo Hold x 6,
Prow Moonstriker Plasmabattery (Macrobattery; Core Architecture; Strength: Spec.; Damage 2d10+3; Crit Rating 5; Range 10;)
Dorsal Thunderstrike Macrocannons ((Macrobattery; Strength: 4; Damage 1d10+2; Crit Rating 5; Range 5;)
Oversized Monstrosity: This vessel's conventional Speed may not be increased by any component. If it would be, simply ignore the effect.
Cargo Hauler: Vessel designed for transporting and store goods. Hull comes pre-equipped with 6 Main Cargo Hold Component(s).
Moonstriker Plasmabattery: Macrobattery; Core Architecture; Strength: The Strength of the weapon is 3 at first, then, with every consecutive attack against the same target (as long as these attacks hit every consecutive turn) rises by 1 to a maximum of 6. Every hit causes 2d10+3 damage.
Archeofactorum: The integrated auto-grapnels and harvester-macrodendrites running along the sides of the hull automatically collect nearby debris (both rock fragments and wreckage) which is sorted by ancient and inscrutable cogitator-arrays and processed into a reusable form, mostly beams and plates of solid metal, food, semiconductor blocks and polymer-pellets. After a large enough harvesting run the system fills the holds of the ships, resulting in +1 PF above that granted by Achievement Points.