We just finished regionals for Star Wars: The Card Game in Tempe (near Phoenix) at Game Depot today. I won! It was my first official game tournament ever. In the end, I felt like there was a lot of luck involved. I just tried to have fun, mostly. But enough of that, let's talk about the decks.
Jedi Affiliation
4
A Journey to Dagobah
2x
6
Last Minute Rescue
2x
11
The Rebel Fleet
2x
8
The Defense of Yavin 4
2x
38
Hoth Operations
2x
Sith Affiliation
19
Fall of the Jedi
2x
20
Counsel of the Sith
2x
23
The Emperor's Web
2x
24
Cruel Interrogations
2x
40
The Killing Cold
2x
My dark side deck was pretty standard. We've seen a lot of these types of control decks. It worked like a charm. When I faced the opponent who took second, I won all but one of the edge battles and really kept his forces at bay.
The light side deck was a little different. It started with me wanting to play Jedi affiliation because I was going to wear my Jedi costume to the tournament. But I wanted a deck that was different from the Han/Jedi decks that seemed to be most popular. I knew I wanted Red 5 , but I wanted to augment him with enhancements like Astromeck Droid (The Defense of Yavin 4). But I really wanted some control so I wanted to run The Secret of Yavin 4 for the Guardian of the Peace, C-3PO, and Lightsaber Deflect. I hatched this crazy plan that if I then included Last Minute Rescue and The Rebel Fleet, I could get two big-hitting vehicles out, protect them with shields, and save the Guardians that die defending the vehicles.
But when I played some practice games the night before, it turned out that the deck I had built lacked The Secret of Yavin 4 and had Hoth Operations instead. It seemd to do okay, so I took it to regionals. It's focus turned away from being Guardian-centered (since they were no longer in my deck) and became all about the non-edge enabled blast damage ( Red 5, Rogue 3, Home One ). The Corellian Engineers did do their job shielding things, and Repair Droids worked in tandem with Last Minute Rescue to keep my heavy-hitting vehicles functioning. I couldn't play Redemption as much as I wanted, because it seemed I rarely drew it when I had 5 resources out or The Defense of Yavin 4 in play. What I didn't anticipate, was that Redmption, Return of the Jedi, and Force Rejuvenation became key cards to winning edge battles. It was really nice to use a vehicle deck where I didn't always feel hopeless at the start of an edge battle.
In all honesty, though, I didn't really expect to win. I knew I was going out on a limb by including an objective set that had so little synergy with the rest of my deck. I was hoping to catch people off guard with it, but it didn't seem to phase people at all. It worked for this tournament, but I don't think I'd ever run it again.
Unlike other tournaments, we had a large variety of decks (and 17 people playing in the tournament). There was the Han/Jedi, straight Jedi, Rebel vehicle, Imperial vehicle, Imperial trooper, Fett & Sith, and other random combinations (like my LS deck). It was fun to face so many different decks. It was just unfortunate that of 5 rounds, I had to take a by on my first one. That may have actually had a lot to do with my winning the tournament. Like I said, there is just a lot of luck involved in these sorts of tournaments, which thing I never had supposed.