Broken?

By just Logan, in Star Wars: The Card Game - Organized Play

With all the early regionals rolling in does it all seem like a game of who can win fastest with that one Han/Jedi deck? Does this seem to be the case in your meta? Do you see DS decks built just to conter this? Is there anything you have seen in the upcoming sets that might mitigate the strength of this deck without forcing the balance too far towards the dark?

I came in second at a regional today with a Jedi deck and a Navy deck. Yup.

I played the same Navy deck as jmcb and was blowing up 4 objectives with the DS Navy deck. First turn devastator is really good, hit it 3 games today and won all 3.

just Logan said:

With all the early regionals rolling in does it all seem like a game of who can win fastest with that one Han/Jedi deck? Does this seem to be the case in your meta? Do you see DS decks built just to conter this? Is there anything you have seen in the upcoming sets that might mitigate the strength of this deck without forcing the balance too far towards the dark?

While I think it is the strongest LS, it;s not as if DS deck can't beat it.

My DS deck has never lost to Smuggler's Den. Unfortuately, if Rebels see all the right cards and play SUPER aggressive, the DS has a hard time.

cephalgia said:

My DS deck has never lost to Smuggler's Den. Unfortuately, if Rebels see all the right cards and play SUPER aggressive, the DS has a hard time.

What objectives are you running in this DS deck?

Roman_Sandal said:

cephalgia said:

My DS deck has never lost to Smuggler's Den. Unfortuately, if Rebels see all the right cards and play SUPER aggressive, the DS has a hard time.

What objectives are you running in this DS deck?

These sets x2. I've played the Smuggler's Den deck more than 15 times, never taken a loss. In fact, only once did they blow up more than one objective.

Death and Despayre
Lord Vader's Command
Fall of the Jedi
The Emperor's Web
The Heart of the Empire

cephalgia said:

Roman_Sandal said:

cephalgia said:

My DS deck has never lost to Smuggler's Den. Unfortuately, if Rebels see all the right cards and play SUPER aggressive, the DS has a hard time.

What objectives are you running in this DS deck?

These sets x2. I've played the Smuggler's Den deck more than 15 times, never taken a loss. In fact, only once did they blow up more than one objective.

Death and Despayre
Lord Vader's Command
Fall of the Jedi
The Emperor's Web
The Heart of the Empire

Sweet, and thanks for posting a decklist. I played against three Jedi decks this weekend, and didn't lose to a single one of them. My secret to success - Desolation of Hoth and aggressive play. In each game, there were moments when I could get some ping damage on objectives, and then at least one turn when it made sense to be aggressive and attack. I will admit, however, I did not destroy many objectives as a DS player.

That decklist runs 10 'big' DS units, each of which has no problem dealing with the Jedi's (even Han can't one-shot a Devastator). Four cards add to Heart's health if need be, and there are 8 'removal' spells with Choke, Lightning, and There is No Escape. Devastator and Lord Vader are both pretty good at blowing up Objectives, so when it all comes together, it's a pretty solid pain for the LS. Again, the only problem it has run into is a very aggressive Rebel deck that sees all the right cards. Desolation is solid, for sure, but we found that Icetrompers had even harder times against Rebels.

If I remember my math correctly from when I worked it out previously, you'd not have any IN resources at the start of approximately 7% of games.

dbmeboy said:

If I remember my math correctly from when I worked it out previously, you'd not have any IN resources at the start of approximately 7% of games.

It might be slightly higher, I can't remember our math either, but a 40/60 split when you get to see 40% of the deck will certainly yeild high enough results

Edit: Of slight importance as well are the two Control Rooms, which are neutral to cast and yeild IN resources..

I didn't break it all the way down- you draw 4 of 10 objectives- you have 4 Imp objectives- looks like all non objective imp resources require imp to play. I don't see that control room are neutral to play. EDIT- All non objective imperial resources require imperial reources to play- See rule book pg 8-9 card part #4

just Logan said:

I didn't break it all the way down- you draw 4 of 10 objectives- you have 4 Imp objectives- looks like all non objective imp resources require imp to play. I don't see that control room are neutral to play. EDIT- All non objective imperial resources require imperial reources to play- See rule book pg 8-9 card part #4

What?

How do you determine if a card is neutral or not? pg 9 of the rule book under the section "Key" number 4 is the "affililation symbol" this determies what resource you have to match to and what resouce it generates. -Control room is definatly an imperial card-and thus requires an imperial ersource match to play. Look at the symbol before the name.

just Logan said:

How do you determine if a card is neutral or not? pg 9 of the rule book under the section "Key" number 4 is the "affililation symbol" this determies what resource you have to match to and what resouce it generates.

Ah, I see what you mean. That appears correct, I thought Control Rooms were neutral to cast. Not sure why I thought that..

yeah I can see it's a good deck but I am always a victem of murphy's law I would draw all sith so much- I always plan to get the crap draw. it's not a bad deck and, back to the origional question- Han/Jedi is strong and I think a bit easy [deck], but the overall enviroment has adjusted. So good on you players and you the game in general. As more tourney results pour in I see that there's a lot more balance. Good show, fellow players and game designers both.