Hi folks,
Since Only War came out I've been working to update Rogue Trader to use its rule set. I like a lot of the things that Only War did, especially how they handled addtional soldiers in the form of comrades, and I'd like to capture that in only war. I also wanted to mechanically address one of the problems in Rogue Trade which is it does not give you a good tool to reflect the manpower a dynasty has at its disposal instead it requires the GM to use fiat or plot to strip them of the resources of their ship and crew rather than roll with it (which is why I created Henchmen and Horde rules).
Apart from updating the Origin Path to new rules I am trying to create a system that creates characters who are better suited to the claim that they are the most competant people on a ship staffed by tens of thoustands. I also wanted characters to come out of character generation with a basis for their personality and a backstory with other PCs (which is why I added crossovers to give them a mechanical incentive to have one other player in their backstory). I've added transitions to increase the flexability of the Origin Path.
These are far from finished but I'm hoping to get some feedback from other players and GMs.
I've created a google doc folder here: https://docs.google.com/folder/d/0B5IhPBoHK3FAbWhiMmZFdG1mdnM/edit
My thought process and rational: https://docs.google.com/document/d/1H6xA03p6ddJa0P_kErWuA8q4I-Qp9Y-KiJS3w1bDn-8/edit
Homeworlds - https://docs.google.com/document/d/1rLcxmb0syrFEfUkGxNG_czG3droZLxWFuJjgtC4tn-c/edit
Birthrights - https://docs.google.com/document/d/1H6xA03p6ddJa0P_kErWuA8q4I-Qp9Y-KiJS3w1bDn-8/edit?usp=sharing
Lure of the Void - https://docs.google.com/document/d/1RAkOmYM4w7MXtihTUBPdnA3uKOsgtmnZMrJ0mfPIJIY/edit?usp=sharing
Trials and Travails - https://docs.google.com/document/d/1YixWae3kdDuMyWeK-vmOXTAve5oPnxRjTaI1LZQxHUg/edit?usp=shar ing
Motivation - https://docs.google.com/document/d/1zVlHM-nvB7icm1VVC1xj_n636HJ_J0Km2mmY6zdb1CI/edit?usp=sharing
Careers - https://docs.google.com/document/d/1A96unmEl3oJ5qDGBQQ9qOUaH89ThJ9ZXKyXY_QR2onk/edit?usp=sharing
Crossovers - https://docs.google.com/document/d/1Hs1MCi75jfcYKJpaQMjtlBdcCl8qVymxCmMMohPC5CA/edit?usp=sharing
Transitions - https://docs.google.com/document/d/1pxMM--0UUjNZKQxA3OaBDG79PWRceNMdy90eU8ftzf0/edit?usp=sharing
Hordes - https://docs.google.com/document/d/1ZEuN2dEJTakIYZJwNu2v2Hzxb3BjESoZZDpoLVDemaw/edit?usp=sharing
Henchmen (unfinished) - https://docs.google.com/document/d/1T6BXBmSfuTknlUfqXqwu6LqvXoP1Jd1Wgg5Z8ZlyoeI/edit?usp=sharing
Origin Path Diagram - https://drive.google.com/?tab=wo&authuser=0#folders/0B5IhPBoHK3FAbWhiMmZFdG1mdnM
My current delimas are:
- General balance issues, are there optimal choices?
- Are characters too powerful for people heading a rogue trader dynasty?
- Does the new system promote specialists or generalists.
- Have I missed anything significant which might impact player's enjoyment of the game?
- Have I made any spelling or gramatical mistakes? (hint: yes, I have)
- What do people think of Horde Rules?
- What do people think of Henchmen Rules?
Latest update 13/04/13
Any input is appretiated.
thanks,