I read something in these forums that took me to review the rules of Soak and Pierce, and now I am confused.
Apparently I was doing things wrong. I was applying Pierce only against armour soak and not against total soak (Brawn + Armour). So for example, if a weapon with Pierce 1 hits a target without armour, the Pierce is not applied. On the other hand if this same weapon hits a target wearing heavy clothes (armour soak 1), the weapon Pierce 1 was substracted from the armour soak, reducing it to zero. But after re-reading the beta book, this is not how things are done as per RAW. Pierce is substracted from the total soak, whatever it the source of soak, Brawn, Armour,…
But then my question is, why to bother at all with the Pierce quality? why not just increase the weapons damage and remove the Pierce quality? The maximum Pierce I have seen is 2 and I doubt there are many situations where PCs and NPCs are going to meet things with less than Soak 2 (Brawn + Armour).
Moreover, since Pierce is substracted from the total soak, and armours don't add more than 2 soak points (aside from additions), isn't Pierce a far better quality than Breach? (Breach only ignores armour soak)
Am I missing something? Thougths?
Cheers,
Yepes