I decided to put this deck together since I've wanted to try Beorn for a while. I must admit it's mostly a ripoff of Wongaloid's deck, but with a few variations:
Heroes:
Eowyn
Glorfindel (spirit)
Beorn
Allies:
Arwen Undomiel x2
Bofur (spirit) x3
Northern Tracker x2
Imladris Stargazer x2
Zigil Miner x2
Escort from Edoras x3
Gondorian Spearman x3
Trollshaw Scout x3
Vassal of the Windlord x3
Gandalf (Core) x2
Attachments:
Light of Valinor x3
Unexpected Courage x1
Horn of Gondor x1
Ancient Mathom x3
Blade of Gondolin x2
Miruvor x2
Events:
Hasty Stroke x2
A Test of Will x2
Feint x2
Elrond's Counsel x3
Unseen Strike x2
Stand and Fight x2
So there's the deck. It's honestly the best I could put together given my cardpool (which includes up to OHAUH not counting THOEM), and so far it's been pretty succesful: It has beaten Carrock in the first try, Into the Pit in the first try, The Seventh Level in the first try, Flight from Moria in the second try (got screwed by those condition treacheries before the game even began), and even managed to beat Redhorn Gate in the first try (which means no Arwen and no Beorn in stage 3).
So what would you do to improve this deck? For example, I would take out the Trollshaw scout for Defender of Rammas as soon as I get HoN, and maybe put 1 more Arwen. I would also like to replace Unseen Strike for some better combat trick. What do you think?