Using Old Material?

By Darkjawa, in Star Wars: Edge of the Empire Beginner Game

So I am wondering if there is any way to use some of the old material for Encounters with the new Edge of the Empire game? I am not a very patient person and don't konw if I can wait til July for the core book to come out. MY LGS has a few of the books from the last version of the Star Wars RPG.

The short answer is: of course!

…though it might take a bit of creativity the stat everything out.

If you have a copy of the playtest version, then your have quite a few reference points to use in creating statistics for people/creatures that have no corresponding EotE entry. (If you want one, they can be obtained on eBay pretty easily)

However, even if all you have is the new boxed set, that still has enough to guesstimate most NPC blocks.

I'd say go for it!

Darkjawa said:

So I am wondering if there is any way to use some of the old material for Encounters with the new Edge of the Empire game? I am not a very patient person and don't konw if I can wait til July for the core book to come out. MY LGS has a few of the books from the last version of the Star Wars RPG.

You certainly can, it's just you're going to have to do the heavy-lifting on creating EotE-compatiable stats on your own.

As schoon mentioned, the Beta book had quite a few more NPCs in it, but as a GM I've found that creating ad hoc NPCs is fairly simple, as all you really need to worry about it is what skills do they have and what rank in the corresponding Characteristic.

To site a good example, GM Chris from the Order 66 podcast ran an introductory EotE game for his friends (long before the Beginner Box came out). Being a SWSE junkie, he'd done a lot of prior prep work for his NPCs… only to find that he didn't need to do as much work as he did., and even wound up creating an NPC or two on the fly if I remember right.

So if you're coming from a Star Wars d20 background, be it OCR, RCR, or Saga Edition, you'll find that making your own NPCs in this game is a lot easier.

However, one thing that doesn't get mentioned in the Beginner Box is an NPC-only talent called Adversary. It's there so that GMs don't have to track things like Dodge or Defensive Stance or Side Step, and simply upgrades the difficulty to attack that NPC by one per rank in Adversary. Minions tend to have no ranks in Adversary, Henchman/Rivals usually have 1 rank, while Nemesis-tier NPCs have 2 or 3 ranks.

which is the best of the old adventures to pick up and try to convert?

thanks for the answers guys. I figured I would have to do some leg work to figure out the details, but since the beginner game gives you expamples of Stormtroopers, Gamoreans and even a Rancor, I just have to judge where something would fall in between those guidelines

LORDs_diakonos said:

which is the best of the old adventures to pick up and try to convert?

That's going to depend on personal tastes.

One thing to bear in mind with the vast majority of WEG adventures is they're written with the default assumption that the players are active members of the Rebel Alliance, where EotE assumes the players are (for the most part) independent operators. So where the WEG adventures figure the players' contact with the Rebels gives them the mission, an EotE GM might need to find a different way to get their players hooked in.

i have found that translating over from the old WEGs system is the easiest. pluss there are alot of adventures that you can use. Also some peolpe have put alot of their stuff out there already I have found lots of helpful things just by looking through links in peoples signiatures. THANX PEOPLE!

Good luck and happy gaming.

DO you have any links to others who have converted stuff?

Can you recommend specific adventures that work well?

There is a LOT more material in the WEG (D6) system, availible. you would need to search, but I wouldn't post details of how to find it on these forums. Same is for the D20 material. Only problem is most of the D6 adventures assume you are part of the Rebel alliance. So it would take some modification of the genrated adventures to run.

Simple conversion for D6 system is every "D" in attribute can be converted into a attribute point, and every "D" in skill would be a rank. For every 5 points of difficulty would be converted into a difficulty Die.

Skills in D20 would be similar to the D6 system. Would be a bit difficult to convert attributes from D20 to EotE.

If you want to do an "Epic" star wars game, I would choose the D6 DarkStryder campaign. For a more fun game with lots of puzzles and challenges instead of shoot 'em up, "The Isis coordinates" is one of my favorites.

I really don't know much about D20 since i kind of hate the D20 system for a Star wars game.

LORDs_diakonos said:

Can you recommend specific adventures that work well?

The Saga Edition book Scum and Villainy has an appropriate Fringe based adventure, as well as a few adventure seeds for other games. It also has some handy info for running Fringe based adventures.

The D6 box Mos Eisley Adventure Set and Tatooine Manhunt (any edition) are really all you'll need to make a Mos Eisley campaign that'll last you several months. If you need more, pick up Instant Adventures . As Donovan stated, some adventures have a heavy rebel slant. You can either keep these adventures in reserve for the next FFG Star Wars game, or simply get creative and possibly convert any "desirable rebel targets," into "something wanted by a Hutt-with-a-lot-of-credits."

This same topic is discussed in detail in another thread here:

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=345&efcid=46&efidt=808428

One thing I found with the Scum and Villainey adventure seeds is that the tactical encounters will need a bit of rethinking to avoid the need to map everything out.