So I don't want to sound dense but I do have some questions about how this all works.
RoF: So obviously this is how many rounds are expended for whatever firing mode the weapon uses.
Penetration: The penetration potential of the projectile/bolt/slug/whatever.
Heres the Scenario:
Schlomo the Ganger is a bad bad man and deserves to die. Hestrolls into town unawares of Jojo, Zippy, & Fred hiding out with their guns ready and waiting. Schlomo isn't very bright but he does have this uncanny knack of being able to soak up loads and loads of damage for no other reason than this is my scenario and he must be able to live through the 3 acolytes shooting at him. As he is busy digging grox poop out of the sole of his boot, he isn't going to get a chance to dodge... because I don't want him to dodge.
Schlomo is kinda tough and has a Toughness Bonus of 4.
With that said, Lets say Schlomo the Ganger is wearing armor which provides AP of 2 to his entire body. (I.E. I don't want to deal with hit locations at the moment)
Then you have:
Jojo the Acolyte with his Autopistol (S/-/6) 1d10+2 Pen 0
Zippy the Acolyte with his Bolt Pistol (S/2/-) 1d10+5 Pen 4
Fred the Acolyte with his Autopistol (S/-/6) 1d10+2 Pen 0
So here is how I THINK it is supposed to work but I would like to hear from those who have first hand experience with DH.
Jojo's Shot:
Jojo goes first and decides to unload with a full auto burst from his Autogun. He marks off 6 rounds of ammo from his clip and rolls. He rolls and gets 3 degrees of success. Now as I understand it that means 3 bullets hit. Each one does 1d10+2 damage modified for toughness and armor. Lets suppose that Jojo rolls (3x) 5's on his damage dice which would equate to 7 damage per dice. So each dice would be reduced by 2 points for the Armor and 4 points for the Toughness? That would mean 1 point from each gets through?
Total Damage Dealt by Jojo: 3 Points
Zippy's Shot:
Zippy goes second and decides a Semi Auto Burst is his best chance of taking Schlomo down. Zippy rolls the bones and because he is super amazing he gets 5 degrees of success. Since his bolt pistol only has a RoF of 2, he only gets 2 damage dice. Lets say all of the planets are strangely aligned and he ALSO roll's 5's on each of his D10's. That means each damage dice does 10 Points but because they are at a higher penetration than the armor can resist, there is NO reduction to the damage based upon armor. Schlomo can only reduce the incomming damage based upon his toughness score which takes each dice down to 6.
Total Damage Dealt by Zippy: 12 Points
Fred's Shot:
Fred decides he is also going to go for a full auto burst from his Autopistol. Fred is not as super cool as his companions and only just barely hits. He only gets 1 damage dice. Fred rolls the bones and gets a 4 on his damage dice... Tough luck Fred. The Armor immediately saps 2 from that roll and the other 4 get absorbed by Schlomo's toughness bonus.
Total Damage Dealt by Fred: 0 (Fail)
Questions:
1. Do each of Zippy's damage dice get reduced by the AP of the armor?
2. Does Schlomo take fatigue in addition to the lethal damage he sustained?
3. What if Schlomo had been behind some sort of cover and the Acolytes still managed to get the same number of successes? Lets say Schlomo was standing behind AP 2 cover and for all intents and purposes. Does this further reduce the damage done by Jojo and Freds shots?
4. Does Zippy also have his damage reduced by Schlomo's 2 AP cover or does it just blow through because it isn't enough to reduce it below the weapons Pen?
5. Does the cover get destroyed in Jojo's first barrage of fire?
6. Am I asking too many dumb questions?
Thanks