New Keywords and Keyword Abilities!

By ARMed_PIrate, in UFS General Discussion

im glad you can find some humor in this casacade, cuz i sure dont.

personally, i think that there should a have been a seperate category for the static keywords. Ranged, throw, desperation, terrain, and unique should not be mixed into the playable keywords seeing as how you dont have a choice in whether they become activated or not.

Cascade said:

Edit: I really like the fact that Ranged is a keyword now. And Terrain has gotten some attention too. Now all we need is Item and Stance seen to and we'll all be dancing.

I love that now that its a keyword I might actually remeber to use it as a block. I almost wish ranged attacks had a * in the top right where the block bug normally is, because often time when looking at my cards i tend to fan them to see the block mods, completley forgetting that soem of them that dont have blocks can be played as such. I do believe thier were a few ranged attacks that didnt have the +0 ability previous to this too, so big ups to them as it were.

Oh i so just realised that Fweem beem is a ranged attack, and that you can use meloncholic mecurious to block someone elses MM, but only the first one :P Also reverse flayer gets a kick in the crotch as now crazy cards can block it with a 3

Protoaddict said:

Cascade said:

Edit: I really like the fact that Ranged is a keyword now. And Terrain has gotten some attention too. Now all we need is Item and Stance seen to and we'll all be dancing.

I love that now that its a keyword I might actually remeber to use it as a block. I almost wish ranged attacks had a * in the top right where the block bug normally is, because often time when looking at my cards i tend to fan them to see the block mods, completley forgetting that soem of them that dont have blocks can be played as such. I do believe thier were a few ranged attacks that didnt have the +0 ability previous to this too, so big ups to them as it were.

People... play ranged attacks? Who knew?

Heck, I saw someone actually play Mina based around Ranged attacks lately. Amazing.

Ranged attacks are lackluster at best. they have no synergy with each other. Maybe if there was a character with a ranged theme that would not be the case.

Zeratul90 said:

Ranged attacks are lackluster at best. they have no synergy with each other. Maybe if there was a character with a ranged theme that would not be the case.

*claps*

What do people think about the new notation for rarity? I understand that it can be more intuitive to new players, but I think it's something that they can catch on quickly. The dot notation seems more easier to look at, but maybe I'm just so use to it.

For Ranged, I don't remember one time that I use it to block another Ranged attack. For all I know, I probably could have saved myself from losing some games if I remember that. ^_^ Now that Ranged is a keyword ability, I think it should do more than just what it is now because it's ability is almost insignificant. Combo will make it more relevant but as itself, I think there should be a significant change (like maybe Ranged attacks can't be Reversaled unless by another Ranged attack).

Zeratul90 said:

Ranged attacks are lackluster at best. they have no synergy with each other. Maybe if there was a character with a ranged theme that would not be the case.

Double Cyclone Punch, Dio-Cega, High Plasma Beam

Just because you can't FIND the synergy, it doesn't mean it's not there. I'm also thinking this new set, with all the Combo things, should have more ranged attacks to help with that some more.

And we had a character that ran better off of Ranged attacks. People were too busy using her kickass response instead to even care.

Zeratul90 said:

Ranged attacks are lackluster at best. they have no synergy with each other. Maybe if there was a character with a ranged theme that would not be the case.

SNK2P_12_17_Mina_1.jpg

::Scratches head::

::Glances at Mina::

::Flashes back to the Earth tournament, and the Mono Earth Ranged Attack deck that was built::

::Shrugs and walks away::

ArchangelLegend said:

What do people think about the new notation for rarity? I understand that it can be more intuitive to new players, but I think it's something that they can catch on quickly. The dot notation seems more easier to look at, but maybe I'm just so use to it.

For Ranged, I don't remember one time that I use it to block another Ranged attack. For all I know, I probably could have saved myself from losing some games if I remember that. ^_^ Now that Ranged is a keyword ability, I think it should do more than just what it is now because it's ability is almost insignificant. Combo will make it more relevant but as itself, I think there should be a significant change (like maybe Ranged attacks can't be Reversaled unless by another Ranged attack).

ArchangelLegend said:

What do people think about the new notation for rarity? I understand that it can be more intuitive to new players, but I think it's something that they can catch on quickly. The dot notation seems more easier to look at, but maybe I'm just so use to it.

It makes a difference between an ultra rare and a promo. That alone makes the new notation worth it.

I LIKE Ranged attacks, personally. One of my thoughts for a champion card (should I win one) was to add simple but effective Ranged support (like a +1/+1 to Ranged attacks or something). I got on the Ranged bandwagon after finding Dio-Cega + Sonic Boom Typhoon, as backed by Personal Style.

Toss in Double Cyclone Sock and Fweem and you've a solid Ranged attack lineup off Order.

At least Antigoth got the reference...

let me clarify myself. while there are very good ranged attacks (Neo Raging Storm, Melancholic Mercurious, High Plasma Beam), as a whole ranged attacks are not good to me. also the cards you named make a lackluster combo. you would have done more damage if you just played 2 plasma beams.

Could i get a decklist for this earth mina deck? i would like to see how good it was.

p.s. mina was never good, with or without ranged attacks. for an earth patch tourney, there were definitely better options. i feel sorry for anyone who lost to it.

Preable:
1) The deck was built in about 20 minutes just pulling cards together as something fun. (My apologies to anyone who is offended that I played for fun)
2) With tweaking I think the deck could be better.
3) It capitalized on a lot of 5/6 HS characters, where the player would drop all of their foundations turn 1, and I would just attack them to take advantage of their depleted hand.
4) did it win the event? No. Do I think the deck could morph into something Better than this? Yes.

Off the top of my head:

24 Attacks:
4x Circuit Scraper 4/3 4L4 Ranged +2L
4x DRA 4/3 4L2 Ranged
4x High Plasma Beam 4/3 3H3 Ranged +1H
4x Max Out 4/3 2M5 Ranged
4x NDL 4/3 3L3 Ranged
4x Soul Illusion 2/3 3M0 Ranged

Actions:
4x Offer a Duel 1/6 +1M
4x The price of Foolishness 4/4 <Bad choice, shouldn't have been in the deck>
I seem to remember that there were more actions with at least a 5 check in the deck, but I have no idea what they were.

Foundations:
Blinding Rage (I seem to remember being in there)
Yeah... at this point I don't remember the foundations or the assets.

Sideboard:
4x Big Cyclone
4x ???

What *Should* have been in the deck:
4x Through the Defenses.

I honestly don't remember what the rest of the deck was outside of the attacks.
I do remember being forced to discard, after having boarded in the Cyclones, and it was funny.

It won a couple of games, but needed some serious work to be a "top tier deck"

::shrugs::

Antigoth said:

Preable:
1) The deck was built in about 20 minutes just pulling cards together as something fun. (My apologies to anyone who is offended that I played for fun)
2) With tweaking I think the deck could be better.
3) It capitalized on a lot of 5/6 HS characters, where the player would drop all of their foundations turn 1, and I would just attack them to take advantage of their depleted hand.
4) did it win the event? No. Do I think the deck could morph into something Better than this? Yes.

Off the top of my head:

24 Attacks:
4x Circuit Scraper 4/3 4L4 Ranged +2L
4x DRA 4/3 4L2 Ranged
4x High Plasma Beam 4/3 3H3 Ranged +1H
4x Max Out 4/3 2M5 Ranged
4x NDL 4/3 3L3 Ranged
4x Soul Illusion 2/3 3M0 Ranged

Actions:
4x Offer a Duel 1/6 +1M
4x The price of Foolishness 4/4 <Bad choice, shouldn't have been in the deck>
I seem to remember that there were more actions with at least a 5 check in the deck, but I have no idea what they were.

Foundations:
Blinding Rage (I seem to remember being in there)
Yeah... at this point I don't remember the foundations or the assets.

Sideboard:
4x Big Cyclone
4x ???

What *Should* have been in the deck:
4x Through the Defenses.

I honestly don't remember what the rest of the deck was outside of the attacks.
I do remember being forced to discard, after having boarded in the Cyclones, and it was funny.

It won a couple of games, but needed some serious work to be a "top tier deck"

::shrugs::

are you serious??

::looks at the deck::

::scatches head::

::shrugs::

::walks away::

Antigoth said:

Zeratul90 said:

Ranged attacks are lackluster at best. they have no synergy with each other. Maybe if there was a character with a ranged theme that would not be the case.

SNK2P_12_17_Mina_1.jpg

::Scratches head::

::Glances at Mina::

::Flashes back to the Earth tournament, and the Mono Earth Ranged Attack deck that was built::

::Shrugs and walks away::

**** with a comment like this I actually expected a mono earth ranged concept that I might have missed or glanced over. You are fully aware that the deck you posted doesnt have nearly the moxy that this last comment had nor does it actually sway my opinion that ranged attacks (in general of course, there are exceptions) are lacking. BTW Mina has rotated at this point, so unless you're assuming me to be bringing a deck with a plethora of ranged attacks so you can block mine with yours then I would highly recommend a different course of action.

Zeratul90 said:

let me clarify myself. while there are very good ranged attacks (Neo Raging Storm, Melancholic Mercurious, High Plasma Beam), as a whole ranged attacks are not good to me. also the cards you named make a lackluster combo. you would have done more damage if you just played 2 plasma beams.


MegaGeese said:


Not looking for damage. Looking to lock out their ability to block for the rest of the turn. Also pulls blocks out of their hand to prevent it, leading up to the fatal Fweem/NRS.

uhhh, no. if your opponent were to fall for that, which they won't, that neat little trick wouldn't work twice. Realistically, what will happen is your opponent blocking only the key attacks which will most likely be plasma beam and then killing you on their next turn. at that point, you should be ensuring your attacks hitting via BR, BRT, or possibly a speed buff which leads back to the original point of this tread. cards like BR and BRT should not be around because they give bad players a chance of beating good players in top tier tournement play.

Zeratul90 said:

MegaGeese said:


Not looking for damage. Looking to lock out their ability to block for the rest of the turn. Also pulls blocks out of their hand to prevent it, leading up to the fatal Fweem/NRS.

uhhh, no. if your opponent were to fall for that, which they won't, that neat little trick wouldn't work twice. Realistically, what will happen is your opponent blocking only the key attacks which will most likely be plasma beam and then killing you on their next turn. at that point, you should be ensuring your attacks hitting via BR, BRT, or possibly a speed buff which leads back to the original point of this tread. cards like BR and BRT should not be around because they give bad players a chance of beating good players in top tier tournement play.

Didn't we establish this deck was for the earth patch? So none of thoes things you just said apply.

Also baiting blocks is a very solid strategy. Even if your opponent only falls for it once, the point is to put them in a situation where they cant ignore it. Mina can throw like 6+ attacks a turn cause of her CP clearing, sometimes it wont matter what they block. Also this is why terrestrial heavy machine gun is one of my new fav cards, because if they block or not, still a lost card, so they really have to decided if 4 damage is worth a card in the card pool.

Stop being so matter of fact in your posts, because when your wrong it makes you look that much sillier, and thusfar you have been wrong more than once.

Protoaddict said:

Didn't we establish this deck was for the earth patch? So none of thoes things you just said apply.

Also baiting blocks is a very solid strategy. Even if your opponent only falls for it once, the point is to put them in a situation where they cant ignore it. Mina can throw like 6+ attacks a turn cause of her CP clearing, sometimes it wont matter what they block. Also this is why terrestrial heavy machine gun is one of my new fav cards, because if they block or not, still a lost card, so they really have to decided if 4 damage is worth a card in the card pool.

Stop being so matter of fact in your posts, because when your wrong it makes you look that much sillier, and thusfar you have been wrong more than once.

good job on jumping into my conversations proto. you're so good at it. i was not referring to the mina deck. they brought up an earth mina deck that was played. i simply was talking about ranged attacks. ok ok you got me, i did comment on the mina but again it has nothin to with what i was talking about in the first place. also if you didnt notice, the ranged attacks that were mentioned all had order. only HPB had earth.

secondly, i will be as "matter of fact" as i want. if i dont agree with somethin i see, believe me when i say i will comment on it. and could you be so kind as to tell me when i was wrong? i didnt realize opinions could in fact be wrong.

i am in fact super suprised that this thread hasnt been deleted or locked yet......i somewhat feel like it should be oh well what do i know im just a bystander in all this i have nothing to do with the actual problem that has risen in a discussion that should be about the new keywords and abilities and not whos right and whos wrong or who can flame someone else the most....and at this point the people who are on topic are getting ignored pretty much....

Hey i got an idea lets rename this thread.......lets see who can whine and ***** the most and then catch crap for doing it :)

*Sigh* we were promised more spoilers this week and nothing yet =/

Da_ghetto_gamer said:

i am in fact super suprised that this thread hasnt been deleted or locked yet......i somewhat feel like it should be oh well what do i know im just a bystander in all this i have nothing to do with the actual problem that has risen in a discussion that should be about the new keywords and abilities and not whos right and whos wrong or who can flame someone else the most....and at this point the people who are on topic are getting ignored pretty much....

Hey i got an idea lets rename this thread.......lets see who can whine and ***** the most and then catch crap for doing it :)

hey man if you want to discuss somethin involving the original purpose of this thread, i honestly dont have problem with it lol. i will read what you say and give you a legitimate response that will not be disrespectful or condescending. what would you like to discuss?

While Mina did have okay ranged support, her low vitality meant it wasn't quite worth it.

Rose and Charlie also had some ranged support on some of their versions... it was so bad, it made Mina's ability look godly.

It's true that the ranged support (esp. character-based ranged support) is really bad. Kim's kick support is better.

I'd like to see a character or an asset with something like this on it:

"E Commit 1 foundation, remove a Ranged attack with damage 4 or less in your cardpool from the game: Add one ranged attack from your discard pile to your hand."

This might not be perfect, and I'm afraid it might be too powerful (because recursion is usually too powerful), but I like the idea of either trading a cheap fireball for a big one, or spamming a long row of cheap fireballs.

Zeratul90 said:

MegaGeese said:


Not looking for damage. Looking to lock out their ability to block for the rest of the turn. Also pulls blocks out of their hand to prevent it, leading up to the fatal Fweem/NRS.

uhhh, no. if your opponent were to fall for that, which they won't, that neat little trick wouldn't work twice. Realistically, what will happen is your opponent blocking only the key attacks which will most likely be plasma beam and then killing you on their next turn. at that point, you should be ensuring your attacks hitting via BR, BRT, or possibly a speed buff which leads back to the original point of this tread. cards like BR and BRT should not be around because they give bad players a chance of beating good players in top tier tournement play.

Point me to the part that mentioned it was for a serious, competitive, tournament-calibur deck. Please.

I'm not stupid. Why in God's name would I run SBT as the general 2-check in a deck when iSpin suits my needs so much better (among many other phenomenal 2's)? And when did I mention that Ranged attacks were truly playable? I mentioned one random, off-the-wall combo I stumbled across fiddlign around with THD one day that I rather liked because it's stupid and janky. You're correct, it's a "neat little trick" - nothing more.

Additionally, read the effect of SBT again. "Blocking only the key attacks which will most likely be plasma beam" won't cut it - it locks off their ability to block AT ALL, since you're slammed them with 7 damage on SBT, and there are no cards with a control of 7 in the game. Please don't insult my intelligence by assuming that I don't know how to play a simple and very obvious block hacking strategy with Blood Runs True (honestly, how did you think that three speed mid attack was going to be pushed through?).

I'll leave your last, thinly veiled insult alone for now. But it seems as though you're looking to lash out and prove your superiority after the "capital R" bit a few pages back. I wasn't involved, other than to attempt to get the conversation back on topic from that. You would do well, in the future, to not unnecessarily provoke people. Particularly those who won't just take your crap lying down.

Realistically.

Ed: Can't believe I fell for the trolling. Sigh -_-

Ed2: Oyeah. So the first character idea I came up with was one with something like "E: Your Ranged attack gets +1 speed and +1 damage.". Nothing major, but with Dio-Cega being all semi-Brick-like, it adds up pretty quickly.