Have I mentioned recently that James Hata is awesome?
new.fantasyflightgames.com/edge_news.asp
Things that make me happy:
- I REALLY like how James has standardized the usual Ranged and Throw text by making them keyword abilities.
- I REALLY like how Terrains work now. It makes so much sense, and I think they'll see a lot more play now.
- I like the new Combo ability a great deal.
- I like the simplified Breaker ability, and the clarified Desperation ability.
Things that make me sad:
- There was nothing added to the Reversal ability to clarify this with the phrase "play as a Reversal." I hope there is something to differentiate between the two (or state that they are the same) in the rules.
- There was nothing about Stance similar to Terrains. When Stances make as much sense as Terrains now do, I'll be quite happy.
- There was nothing about ability-limiting keywords that appear before abilities, with the exception of Combo's second part. I.e., there was nothing about character-only, symbol-only, license-only, or desperation-only restrictions. I'd also REALLY like to see simplified ability-limiting keywords for common restrictions, such as a before-the-ability bolded "1/Turn" or "1/Game."
Still, you'll note that all my gripes are things that didn't happen and still could. Everything that _did_ happen is frickin' sweet.