Viewtiful_Joe said:
I think that if people are serious about having Bitter Rivals banned, which it seems a lot of people are, I would suggest playing casual games without Bitter Rivals in the meta to see whether it makes a difference for the better or for worse. Would it's absence cause Feline Spike to run even further across the board, or would it open up the game to sch a degree that banning it would be a good idea?
I think that without Set 12 actually IN the meta, and without people having tested to see if Bitter Rivals really is banworthy, we'll never know. So if it's something people want to happen, I think those people should test the water without it and tell us how it affected their game. I'm not particularly bothered either way, although at a push, I'd say to ban it, but only because I like an ever-shifting meta
The problem with Bitter Rivals is that whoever has it in play , makes all his attacks much more deadly, since you first LOOK at your opponent's hand, then CHANGE zones. And defensively, it's even better. Then it has the discard option, which is cream on top for me (yes, I consider the zone changing AFTER seeing hand more annoying than discard). And they don't even need to commit the card, to be used on each and every attack in both turns (yes I know it can be controlled as any other card).
With Bitter Rivals, the fun and thrill of not knowing what's in the other player's hand, and if they will be able to block your attacks or not, gets totally ruined. You just don't play anymore attacks if the thing looks bad, or go for the kill without worries of overforcing yourself. Saikyo-Ryu is another extremely powerful card but at least has a strong cost.
What about not banning it, and just give it a "commit" errata? It would also stop one of the easier ways to enable the Hanzo + Feilong Kick loop. I would also make it so that you must choose the effect (discard or zone change) before seeing the opponent's hand, so it's easier to hit'em with Big Cyclone.