Install times.

By Gamerunner, in Star Wars: Edge of the Empire RPG

I know it may go against the K.I.S.S. principle, in this new abstract game, but my players like the details.

The PCs are on a time schedule and would like to get a modification made to thier ship before their next meeting.

Does anyone have a suggested time frame for ship installs? maybe based on siloutte, or costs involved?

The old Saga Edition formula for installation time was:

Time (In Days) = (Emplacement Points) x (Ship's Cost Modifier [based on size]) / Number of Workers

Due to the abstract nature of this system, however, I'd probably just go with my instincts and list a period of time that makes sense based on the situation.

What type of modification is it? Are they getting a blaster-cannon installed on a YT-1300, or are they completely retrofitting the hyperdrive? The more extensive the modification, the longer it's going to take. In that same vein, installing something modular would probably take the same amount of time in any ship, regardless of size; if an entire system is being replaced, it's probably going to take longer on a large ship than it would for a small ship.

Are they performing the modification themselves, or are they paying someone else to? If they're modifying it themselves, do they have all of the necessary tools, parts, and skills for the job? If they're paying someone, is their wait going to be complicated by the number of customers ahead of them? Maybe it's a busy time for starship repair, and the mechanic is backlogged for two weeks.

Think about the specifics of the situation, and give them an answer that makes sense based on what they're trying to do.

As far as the costs are concerned, I don't have any firm answers, since listed costs don't always translate well from system to system. If you can find a copy, you might find some inspiration in the old WotC "Ships of the Galaxy" Saga Edition supplement. It lists cost modifiers based on starship size, how many people are needed for the installation, costs of individual upgrades etc. To quote the book:

"In many cases, a new system can be added to a starfighter with just a single day of work. This is possible because many systems are modular, allowing different hyperdrives, weapons, and computer systems to be easily removed and new ones slotted in."

I hope that helps. And, of course, if you have a specific ship/upgrade/number of workers scenario, I could run it through the old Saga Edition Ships of the Galaxy formulas to at least give you an idea of what it might take in terms time and cost, but I would warn you not to take the answer too literally, since it's coming from a very different system.

Depends on the system and level of the modification, not to mention if it is a jury rig, fine tuning, or replacement.

Replacing major systems like the Engine, repuslors, Power plant, or Hyperdrive could be days, or weeks

Modifying them could be days, even upgrading the weaons to something bigger is a major overhaul, that would ground the ship for a few days.

A tweak or jury rig could be done in a day, like adding or replacing some hull plates.

Ask yourself, "What's dramatically appropriate that doesn't stretch credibility too far?" Would it be more in interesting to get to the next story point before the install is complete? Probably not, from the players point of view, since it makes their choices irrelevant. But would it be interesting for the install to have to be finalized in a rush, like Han and Chewie trying to finish their repairs on the Falcon as star destroyers are deploying forces onto Hoth? Yeah, that could be cool. Our would it be more fun to get to see their new toy in action in the next scene?

To quote dungeon world, "Be a fan of the characters" and "Fill their lives with danger/adventure".

Gamerunner said:

I know it may go against the K.I.S.S. principle, in this new abstract game, but my players like the details.

The PCs are on a time schedule and would like to get a modification made to thier ship before their next meeting.

Does anyone have a suggested time frame for ship installs? maybe based on siloutte, or costs involved?

As the others have said, how critical and extensive is the modification?

EotE really isn't designed to be a detail-heavy game, as a lot of things are fairly abstract, especially when compared to the various Star Wars d20 games.

If all they're doing is getting basic repairs done, chalk it up to a couple of hours (maybe 1 hour per 10 points of Hull Trauma or Strain damage removed) and call it a day, assuming they're at a top of the line starport with a quality repair shop. But since most groups are going to be in the Outer Rim and thus the quality of repair facilities is going to be much less (mom & pop style of operations), figure it will take two to four times as long for those same basic repairs.

If they're getting modifications, I'd say a half day per required Hard Point would be a fair guess.

I'm also taking a look at my copy of the WEG supplement Galaxy Guide 6: Tramp Freighters (probably one of my favorite sourcebooks from the D6 product line), and it suggests the following time intervals between repair rolls, with each issue being repaired being a separate roll.

15 min -> 1 hour -> 2 hours -> 1 day -> 2 days

So if there's just a single issue that needs to be fixed (such as a capable starship mechanic only having to restore a couple points of Hull Trauma), it won't take long, but if there's multiple issues (like lots of lost Hull Trauma and a couple critical hits as well), it could take a couple days to get the ship back into full working order under this method.