News on Wave 3

By DarkmanSW, in X-Wing

Bear in mind, all the expansions for the game so far have supported play on a 3x3 ft surface at 100 points. Players are of course free to experiment, making up their own customs and expansions. So far though, FFG has not made a thing that breaks the standard tournament play environment.

Capital ships, if they are introduced at scale with the other miniatures, will break out of the setup area and so be illegal according to the rules of standard matches. They would then have to be something for special cases. On top of being a minature at drastically higher prices than $30 (and so become a not-casual purchase, which so far casual purchasing prices I think has helped X-Wing explode into popularity).

So ask yourself; are you willing to casually spend around $80-$90 USD on an expansion that you can only use for a handful of special case missions?

I have yet to see anyone play missions from the rulebook. Every X-Wing match I've seen has been a pickup points-based match. If this even remotely represents the player base for X-Wing, nobody is going to want to buy a capital ship under these restrictions.

Sure, there are going to be some, but I don't think players casual than we are (who don't go to the forums, and who don't spend lots of money on creating specific ships) are going to spend money on such a product. And really, FFG is trying to appeal to everyone, including those gamers who don't buy into the game enough to run lots of copies of the ships.

Yes, it's FFG's decision of course and they might surprise and amaze. But from the perspective of the non-capital sayers, we don't see why FFG would do this when there are logical reasons why they shouldn't. I mean, can a reason other than semantics be given for why Capital ships should be in the game?

Personally I'd rather FFG focus on getting more fighters from the expanded universe into our hands. We seem to be doing fine enough in making our own capital ships and stations ourselves for our own tournament groups.

Who said anything about capital ships? That would be idiotic. Larger ships does not equal capital ships. Capital ships would be imposible

Uh, the next size up from the Falcon is the Tantive IV, which is a capital ship.

Seriously what other conclusion can you reach when it's suggested that there will be ships bigger than the Falcon?

Falcon is 34 meters…How about something less than 100 meters? At most a gr-75 and that would be too big. How about mining vesels, civilian, rebell or imperial transports? Freighters? Something that actually fits the asteroid playing area and that would not cost hundreds of dollars. No wonder everyone says no. -_- So the whole conversation is based on corvets and destroyers?

I'm not paying more than $30 for an over-glorified target. If you're going to justify the expense of buying a huge plastic mini (compared to the starfighters), it had better be something combat effective and more worthwhile than that. The only ship larger than the falcon but smaller than Star Destroyers that actually shoots things is the Correllian Corvette.

Unknown said:

Falcon is 34 meters…How about something less than 100 meters? At most a gr-75 and that would be too big. How about mining vesels, civilian, rebell or imperial transports? Freighters? Something that actually fits the asteroid playing area and that would not cost hundreds of dollars. No wonder everyone says no. -_- So the whole conversation is based on corvets and destroyers?

GR-75 would be too big, perhaps, but what about the GR-45, which is 60m long. Or some of the various gunships, like the Vanguard-class heavy assault gunship, which is 47m. Or the Hound's Tooth, Bossk's YV-666, 62m. With a licence that includes the EU, "Large Ships" can mean quite a bit if we take the YT-1300 and Slave I as "Medium Ships".

Honestly as awesome as larger ships would be I think the most practical way to include them would be in the form of cards that provide long range fire support or the ability to rearm missles or something along those line. They'd be there in the technical sense but wouldn't require massive space or cost. Just a few peices of cardboard with "executioner: May preform one 2 attack die attack per round, double successes." Or "Home 1: Once per game a ship may leave the battlefield from the rebel players board edge and return the next turn at full health" printed on them.

Those may be insanely OP but you get the idea.

Are you serious? I would be thrilled to have the game expand to include large ships. Or micro-ships. Or space slugs, stations, and debris. I am looking forward to Wave 3 because of the additional options and variety it will provide, and I am excited to have it regardless.

Headhunters, E-Wings, B-Wings, TIE Bombers, Corvettes, Snow Speeders with rules for atmospheric fighting, maybe gunships from some of Lucas' trove of concept art that didn't hit the big screen, I don't know and don't really care. I am enjoying the game, and will continue to support it as long as FFG does. The only way that changes is if they stagnate and start issuing "new" versions of the same ships like 40k does with its "new" codexes and slightly larger models every 4 years.

JMO YMMV

Well yes, no one said they don't want new ships. Most people here are just saying the odds of mass produced ships larger than the yt or firespray are unlikely and probably not worth it for FFG to gamble on. Though print on demand is always an option.

Cilionelle said:

Unknown said:

Falcon is 34 meters…How about something less than 100 meters? At most a gr-75 and that would be too big. How about mining vesels, civilian, rebell or imperial transports? Freighters? Something that actually fits the asteroid playing area and that would not cost hundreds of dollars. No wonder everyone says no. -_- So the whole conversation is based on corvets and destroyers?

GR-75 would be too big, perhaps, but what about the GR-45, which is 60m long. Or some of the various gunships, like the Vanguard-class heavy assault gunship, which is 47m. Or the Hound's Tooth, Bossk's YV-666, 62m. With a licence that includes the EU, "Large Ships" can mean quite a bit if we take the YT-1300 and Slave I as "Medium Ships".

Ha! I printed off a 2D copy of a GR-45 today! I think I'll print off a couple more. They are less than 9" long, completely viable for the game and would be easy to have three on a 3x3 board with modified obstacle penalties. Mission: attack the rebel cargo fleet.

Norsehound said:

I'm not paying more than $30 for an over-glorified target. If you're going to justify the expense of buying a huge plastic mini (compared to the starfighters), it had better be something combat effective and more worthwhile than that. The only ship larger than the falcon but smaller than Star Destroyers that actually shoots things is the Correllian Corvette.

You dont, other will. Like I said, I did not pay 40 bucks for a starter, acually payed 60 for 3…but others payed 40 each and bought 2 or 3. Its not about you and me. There IS people that want it.

"You and me" probably represent the most involved members of the fandom community by being here and posting. If you and I, who would buy almost anything and want more out of this game, are passing on the $50 plastic target for X-Wing, what does that say about the casual players who have no online presence?

I've made the insane move of purchasing FOUR of every fighter (8 TIE Fighters as well), and perhaps two of each large ship, but I'm passing on the notion of a ship for that much that does so little. The only reason I'd get one is if it offered something special for large groups.

And honestly I think FFG would be better rewarded by putting their effort and money into other kinds of vessels. Big ships are too out of scale with what they're trying to accomplish with a dogfighter.

Norsehound said:

"You and me" probably represent the most involved members of the fandom community by being here and posting. If you and I, who would buy almost anything and want more out of this game, are passing on the $50 plastic target for X-Wing, what does that say about the casual players who have no online presence?

I've made the insane move of purchasing FOUR of every fighter (8 TIE Fighters as well), and perhaps two of each large ship, but I'm passing on the notion of a ship for that much that does so little. The only reason I'd get one is if it offered something special for large groups.

And honestly I think FFG would be better rewarded by putting their effort and money into other kinds of vessels. Big ships are too out of scale with what they're trying to accomplish with a dogfighter.

seriously??? I know quite a few people who spend a lot of money and time on this game and don't post on these boards. If you think message board participation is "the great indicator" then you are terribly misguided.

Art Vandelay said:

seriously??? I know quite a few people who spend a lot of money and time on this game and don't post on these boards. If you think message board participation is "the great indicator" then you are terribly misguided.

Did you even finish reading what he wrote? He never even hinted that his evaluation had anything to do with board participation. It had to do with owning 4 of everything. Anyone who buys 4 Y-wings is hard core enough for me whether they ever read the boards or not.

It seems like some people want these things so badly that they're taking it personally when other people shrug and question the market viability of them. Ironically, they're also the ones who think anyone who disagrees with them is "entitled". Go figure.

I didn't mean to say it's the only indicator, just that it's a significant one. We're involved enough in the game that we spend money buying lots of figures and coming here to talk about it. We're involved. And with that merit I still don't think a hefty price tag for a plastic spaceship is worth it.

Again, FFG has done well by making their excellent minis at enticing prices. I don't feel ripped off landing a $20 for one plastic spaceship. $30 is pushing it for the large ships but I already know I won't be buying those in huge quantities. For $50+, I'd better get an experience thats lasting and enjoyable out of it and be able to use it just as widely as I can with the small ships.

"Scenario only, requires a larger play-space, special rules" are not encouraging things to hear. It limits on what I can do with that $50 gaming piece. And instead of FFG wasting time, effort, and materials to produce some expensive "collectable" starship miniature target I would rather they devote energies to new fighters we can actually use in the game with the present rules set we have now.

If we want capital ships, we can make them ourselves. Plenty of people have gone ahead and built their own proxies to satisfy their own urges to do so. Even I've made my own XQ-1 space platform for special scenarios and scenery. All I could ask for from FFG reguarding capital ships are a rules set to use them that allows us to build our own minis/templates/models to fly them with.

Buhallin said:

Personally, I can't imagine anything more boring than putting an immobile turret factory in the middle of the board, much less spending triple digits on it.

Second it.

I would buy it. Simply because I play alone so I lend my ships. Everyone has a valid point. Some of you think a non moving targer would be boring. Some people would love some stationary turrents. Just because you think is boring does not mean It would not work. Nomatter what everyone says, I think there is a market for it if its a new game mode or it changes the gameplay even by a little. My point is based on the stupid inessesary desition of buying more than 3 ships of each. I can understand 8 tie fighters, but more than 3 of anything else besides a interceptor is just wasting money.

"Says someone who owns 8 int/tie fighters, 5 x wing, 2 slaves, 3 Y wings, a falcon, 2 A wings and 1 advance"

:P

Buhallin said:

Art Vandelay said:

seriously??? I know quite a few people who spend a lot of money and time on this game and don't post on these boards. If you think message board participation is "the great indicator" then you are terribly misguided.

Did you even finish reading what he wrote? He never even hinted that his evaluation had anything to do with board participation. It had to do with owning 4 of everything. Anyone who buys 4 Y-wings is hard core enough for me whether they ever read the boards or not.

It seems like some people want these things so badly that they're taking it personally when other people shrug and question the market viability of them. Ironically, they're also the ones who think anyone who disagrees with them is "entitled". Go figure.

i could care less what's "hardcore" to you, and it doesn't affect my life one way or the other if hey make larger ships or not. It's all speculation at this point. There's a certain way to disagree, I believe it may be a possibility for larger ships, would I welcome them? Yes. I also know we may never see them which I'm also cool with. But I'm not going to go around and post " FFG won't make it because it can't fit on my table…" "FFG won't make it because I can't use it in a tournament". The fact that many people scratch built larger "turret towers" leads me to believe there is a market out there, gamers in my area would also like to see them. But what do I know…. I have 6 of each ship, is that hardcore enough for you? Oh right, I don't care…. ; )

LedZep said:

I would buy it. Simply because I play alone so I lend my ships. Everyone has a valid point. Some of you think a non moving targer would be boring. Some people would love some stationary turrents. Just because you think is boring does not mean It would not work. Nomatter what everyone says, I think there is a market for it if its a new game mode or it changes the gameplay even by a little. My point is based on the stupid inessesary desition of buying more than 3 ships of each. I can understand 8 tie fighters, but more than 3 of anything else besides a interceptor is just wasting money.

"Says someone who owns 8 int/tie fighters, 5 x wing, 2 slaves, 3 Y wings, a falcon, 2 A wings and 1 advance"

:P

We play some games with 6 ships per side with 3 per person, only on weekends though! They get really intense.

And again, I disagree. I and others of the opinoin that capital ships would be a waste of FFG's energies better spent on other smaller ships have given some logical argeuments why this shouldn't happen. Can you state some reasoning other than "there must be a market out there" for why FFG would be interested in producing ships larger than the Falcon?

I mean according to the way I see it, the "market" interest for such a thing isn't worth the investment. Not until the game gets much, much bigger than it is now. Perhaps around Wave 7-8.

Regarding everything else in the OP though, the other significant nugget is that FFG only has license to the Original Trillogy and the Expanded Universe offshots of the OT. This apparently flies in the face of token and card art that has, at least, a Corellian star shuttle and the Seismic Charge. Since opinion seems to be deadlocked on large ships and whether they are ideal for a near expansion or not, how about discussing if FFG actually has the license to the Prequels or not?

I'd like to see them, I know quite a few others who would like to see them. I'm with you, I don't think you'd see them in wave 3 or 4. I'm not saying FFG will do them, like I said its a possibility. You obviously have it set in your brain that they can't possibly do larger ships or it will ruin your gaming and buying experience. Lets agree to disagree.

I think what people are forgetting about the large ship discussion is that your $50+ ship isn't going to be just a ship. It will come with upgrade cards, like "Weapon Upgrade"-if your ship has a primary weapon value of 2, you may increase that value by 1. It will come with cards that you can use with your tournament squad, even if you don't use the ship itself. (and of course, it will come with 1 of them, meaning you'll have to buy 3 of the $50+ship to get the cards you want.) So if you don't want to buy the ship, that's fine, but my ships will be equipped with "Increased payload"-you may place one of your discarded secondary weapon cards back in play. Or some other such speculation upgrade card. And when you see me laying those cards down, you'll know right where they came from, and that you could have used them too.

hothie said:

I think what people are forgetting about the large ship discussion is that your $50+ ship isn't going to be just a ship. It will come with upgrade cards, like "Weapon Upgrade"-if your ship has a primary weapon value of 2, you may increase that value by 1. It will come with cards that you can use with your tournament squad, even if you don't use the ship itself. (and of course, it will come with 1 of them, meaning you'll have to buy 3 of the $50+ship to get the cards you want.) So if you don't want to buy the ship, that's fine, but my ships will be equipped with "Increased payload"-you may place one of your discarded secondary weapon cards back in play. Or some other such speculation upgrade card. And when you see me laying those cards down, you'll know right where they came from, and that you could have used them too.

And this is why it's not just a matter of "Well, if you don't want it, don't buy it." FFG treads a very fine line with their LCG model, and they've gotten very good at finding ways to push people to buy things they might not want. Does anyone think it's an accident that one of the most desired cards for Wave 2 ended up with the expensive ships? And that the other, Push the Limit, ended up with the underwhelming A-wing rather than the everyone-wants-six Interceptors?

I have no problem buying multiples of everything - I come from a more traditional tabletop background, so the price tag on X-wing is pretty cheap for me. But if FFG starts turning out stupidly expensive set piece ships that won't see use in the types of games we play, and then puts the most awesomest of awesome upgrades in there, it's going to annoy the hell out of a lot of players. Especially given the success of the game, and that they literally can't make the things fast enough to sell them all, I hope they won't feel the need to go down the road into this sort of ugly business model.

No, I knew a large ship would come with a few upgrade cards and yes, I agree with Buhalin's sentiments. I'm already making compromises with myself on perhaps purchasing another falcon just to get another Veteran instincts card to legally fly a particular list in a tournament. So the only way I could have x number of cards would be if I bought so many copies of this big ship?

FFG would have to make a compelling spaceship package in order for me to shell out $50 for it. That's the price of most other complete games and/or starters. I like building a fleet and having one available for my friends and guests to play with so, yeah, I'd probably buy one to have access for the group. But it had better **** well be worth it and have some poential mileage out of the mini for me to crank out $50. I don't play scenarios, so I'd want this thing to be a de-facto scenario by being a list itself when brought to the table in a standard pickup game.

And again, I'd rather FFG put their efforts towards making EU ships available to us.

But we'll see. FFG could surprise.

Regarding larger ships than the falcon and slave1…

I don't belive FFG will ever do rules for them, I would how ever love for them to do the miniatures, I would drop a lot of money on larger scale minis if they where of the same quality, (even If they were a slightly Smaller Scale) and I belive a lot of other collectors I know out there would jump on them as mini's even at a much higher cost would happily pay for the same scale $70-80AUD for corvette and frigate class ships and so would many friends of mine it would just take a little bit of saving.

The reasson I don't belive they will do rules for them is due to the current game mechanics is they would be too unwieldly in the current system with the same scale…

That said if done on a much smaller scale made as a pre-deployment immobile unit (representing being off in the distance) and effectively working like a turret battery that's an implementation that could make sence, I don't feel this is the direction FFG want to go (in my oppinion - that could be wrong) and I am not sure exactly how it would feel in the game, They would probably need lots of attack dice-> 7+ but maybe only hitting on criticals and having that count as a standard hit.

In summary: I don't think they will do larger models in the same scale, but if they did I would love it, if larger ships do get done a smaller scale for them is much more likely.