News on Wave 3

By DarkmanSW, in X-Wing

Hello guys , i read news about wave 3 on the german page of X-Wing that i want to share with you all (Heidelberger Spieleverlag)

Some facts:

- The new ships were shown in Nürnberg earlier this year, but not for the public. Only for the Heidelberger Spieleverlag
- Millenium Falcon and Slave I are medium sized ships, not large ships for x-wing!
- According to the admins there, the ships will be announced sooner as the think of (I bet on 4th May)
- It is planned that they will be buyable in Essen (Convention in september) this year.
- FFG has the license only for the classic trilogy and expanded universe.

The admins were not allowed to say which ships will be in wave 3, but they exist :)


I was actually thinking and hoping that they might announce Wave 3 at the Star Wars event May 3-5! It would be a perfect time for an announcement, especially with availability by GenCon and Essen! Maybe even announce the second big-box expansion for the card game as well!

<fingers crossed>

Did people just open their Falcons and throw out the rest of the box?

Open up the rules book for either the Falcon or Firespray and look for the " Large Ships " section detailing the large ship rules.

It even specifically says

"The Slave 1 has a ship base that is larger than those found in the X-Wing core set. Such ships are classified as LARGE ships and use the folowwing rules."

Emphasis theirs.

DarkmanSW said:

- Millenium Falcon and Slave I are medium sized ships, not large ships for x-wing!

Are you saying we'll se even larger ships? Because, frankly, I am a little skeptical about that. In my experience, even these middle-sized ships we currently have can be a bit of a hassle to handle on the table. Now imagine an even larger ship trying to maneuver through an asteroid field. Not to mention larger ships would really cut into the game's central idea of dog fighting.

Rince said:

Are you saying we'll se even larger ships? Because, frankly, I am a little skeptical about that. In my experience, even these middle-sized ships we currently have can be a bit of a hassle to handle on the table. Now imagine an even larger ship trying to maneuver through an asteroid field. Not to mention larger ships would really cut into the game's central idea of dog fighting.

…unless of course the large-ER ships the OP is referring to ultimately come in at such a prohibitive points cost that they put you over the tournament-legal 100pts and become restricted to casual play.

I couldn't imagine what something "bigger" in terms of base points cost over the Firespray/YT would cost, then adding the myriad of upgrades it would need to really feel "bigger", that would put you right up to the 100 point limit, no doubt.

Ultimately, we'll see what happens when May 4th rolls around…

Maybe the other ships (huge) Are meant to be played in objective type matches. That would make sense. Imagine the game with just the same dogfight mode with or without asteroids…

Jaravak said:

Did people just open their Falcons and throw out the rest of the box?

Open up the rules book for either the Falcon or Firespray and look for the " Large Ships " section detailing the large ship rules.

It even specifically says

"The Slave 1 has a ship base that is larger than those found in the X-Wing core set. Such ships are classified as LARGE ships and use the folowwing rules."

Emphasis theirs.

No need to be snarky. What the OP is apparently saying (unless I misunderstand completely) is that the designations in the inserts MAY be changing, based on some non-public and NDA-covered information that was released to a specific insider group (the Heidelberger Spieleverlag) at the Nuremburg Toy Fair earlier this year.

Having said that, I agree with some of the posters above - it's hard to imagine ships even bigger than the Falcon and Slave being viable with the current standard game map configuration of 3'x3'.

And please remember that the May 4th date speculated upon is only that - a speculation. I mention it only because it would be a very appropriate date for an announcement of this kind, since it occurs during FFG's big Star Wars Weekend event in Minneapolis, and it happens to be one of the traditional Star Wars Days (the other being May 25th, the actual anniversary of the film release). There is NO OFFICIAL WORD that any announcement will be made on that date.

If it weren't for the "even bigger ships!" comment I would have found this report more believeable. Because I dunno… how can you make a ship bigger and still fit it on a standard playing surface fo 3x3?

It could be that they want to introduce ships that could fight on their own. "Large" ships like the Falcon and Slave-I can be packed with points but can't really take on lists by themselves. "Capital" ships might be a try to make one-ship possible.

Also… if the TIE Bomber (Torpedo-throwing Fighter for the Empire), and the B-Wing (high attack thrower with low manuverability) might be excellent counters for "larger" ships with slower manuverability.

Norsehound said:

If it weren't for the "even bigger ships!" comment I would have found this report more believeable. Because I dunno… how can you make a ship bigger and still fit it on a standard playing surface fo 3x3?

It could be that they want to introduce ships that could fight on their own. "Large" ships like the Falcon and Slave-I can be packed with points but can't really take on lists by themselves. "Capital" ships might be a try to make one-ship possible.

Also… if the TIE Bomber (Torpedo-throwing Fighter for the Empire), and the B-Wing (high attack thrower with low manuverability) might be excellent counters for "larger" ships with slower manuverability.

Who said anything about a 3'3' maybe a large ship will be played on an 8'x4' table for games of 300 points (or so) Idk I think it would be allot more fun driving a swarm of ties down a long table against another swarm of xwings (the largest gam Ive played was 200 points

*Edit

So I just searched the German forums and found where they speculated, but didnt see anything other then that.
this is the forums btw if anyone can speak german, or have google chrome… http://forum.hds-fantasy.de/viewforum.php?f=193

I ussually keep my eye on those germans to see what they think about the game (tactics and what not) but what I find hillarious is when they start talking about the same thing as us

Larger ships you say?

Has anyone looked at the Redeemer and Vigil corvettes topic I put up a few days back?

Since X-wing miniatures is technicaly a "boardgame", I can fully imagine folding boards of differing ships in a box set. It would be something that they wouldn't have to send to China to have hand painted and printing on cardboard is reasonably cheap. Add in a few new pilot cards for both sides and new rulesheet and you have a very quick to produce boxed set that would help with FFG's current problem of putting stuff out the door.

The Source of my info http://forum.hds-fantasy.de/viewtopic.php?f=246&t=13299&start=10

The admin is Thantos . He replied to a user that wrote Falcon and Slave I will be the largest ships.

Thantos commented that's wrong , they have seen the new ships and there will be larger ships! Falcon and Slave I are "mid-large" ships.

My comment :

As we all know that b-wing and tie bomber will come.. They need huge targets to be useful.

Torresse said:

Who said anything about a 3'3' maybe a large ship will be played on an 8'x4' table for games of 300 points (or so) Idk I think it would be allot more fun driving a swarm of ties down a long table against another swarm of xwings (the largest gam Ive played was 200 points

Something people should keep in mind about new content to the game is "how can this fit in a standard scenario?"

When FFG makes an expansion they want a product that can be used as widely as possible in any situation for any kind of game. All of the expansions released so far can be used in pickup games without strange rules or restrictions that limit their playability in standard matches. An A-Wing is just as viable in a pickup game as it is in some of the scenarios.

For example if the TIE Bomber can only be used in a specific kind of scenario (like bombing capital ships), not as many people are going to want to buy it because they can't use it in standard games. Neither will it see use in tournament play, since tournaments are more or less standard games and never scenarios. If they were, it would demand players to have the equipment to play it.

So a "big ship" like a capital ship will have to be designed in such a way that it can be used in standard scenarios , because then people would buy them and use them across the range of the game.

The only other option I can think of is if they came in a scenario pack. You buy one ship, tokens, and other equipment to go with it and the two dozen or so missions that came with it. But I'd imagine something like that to run $50-$99 USD. $30 was high enough and resonable of a price to encourage people to buy large ships (sometimes multiple copies) and encourage sales. I don't see monsters like this selling quickly.

Also… I'd argue for the usefuless of the TIE Bomber and B-Wing without ships larger than the Falcon and the Slave-I. The cheaper TIE Bomber throwing torpedoes at lower-dodge Rebels would be awesome!

Why shouldnt Tie-Bomber be useful for the game? Give them a special rule, like they could fire their loadout every second turn w/o running out of ammo. E.g.: The Player fields a Tie-Bomber which is armed with assault missles and torpedos. The player chooses which type of ammo the autoloader should equip the launcher. In the next turn the launcher is ready to fire. After you have fired your torpedo or missle, dont discard the card. In the next round you choose again which type of ammo the autoloader should fit into the launcher. In the following round the launcher is ready … and so forth.

Or just make them REALLY cheap and give them several torpedo- and missle slots.

The B-Wing cant really be compared with the Tie-Bomber. Its more a pimped Y-Wing.

Like so many others before me, I am calling BS on the idea of large ships too. They make absolutely no sense for this game.

Any way to get images leaked, or more information? Just to see that it's not a hoax or anything? I realize there is an NDA, but there is also a certain amount of anonymity to the Internet. We can't get word from the game developers themselves on any thing, so I don't feel the least bit bad asking for this.

Astro Mike said:

Like so many others before me, I am calling BS on the idea of large ships too. They make absolutely no sense for this game.

Well, AT-AT were a non sense for the old WoTC d20 miniatures, but many of us bought it.

larguer ships should not fit in the tournament play, but is a nice addition to casual and fun play.

There's no point of having a 2014 tournament if wave 3 ships don't change the tournament meta.

That is like saying there should be no 2014 Superbowl if they don't change the rules in the NFL.

GeneralBergfrühling said:

Why shouldnt Tie-Bomber be useful for the game? Give them a special rule, like they could fire their loadout every second turn w/o running out of ammo. E.g.: The Player fields a Tie-Bomber which is armed with assault missles and torpedos. The player chooses which type of ammo the autoloader should equip the launcher. In the next turn the launcher is ready to fire. After you have fired your torpedo or missle, dont discard the card. In the next round you choose again which type of ammo the autoloader should fit into the launcher. In the following round the launcher is ready … and so forth.

Or just make them REALLY cheap and give them several torpedo- and missle slots.

The B-Wing cant really be compared with the Tie-Bomber. Its more a pimped Y-Wing.

Right, I've put up a few guesses about what these fighters do on BGG and there's ways to make them perfectly valid and able in standard matches without resorting to "special rules" shinannigans. Some in other forums (The Geek, Afewmanuvers) seem prone to burdening the Bomber with special rules on a "bombing" action or something similar. I disagree, and when I speculate on these things I rely first on implementing existing mechanics rather than makeup far-fetched ones for kicks.

My guess is that Bombers are going to be the Proton Torpedo and mine carriers for the Empire (instead of just relying on Slave-1), and the B-Wing is going to carry the cannon upgrade for the Rebels on top of being a fantastic, but slow moving, shooter.

Anyway as I said, large ships are kind of hard to believe given the current tournament setup. Besides what would they depict? The Tantive-IV is pretty much the only armed "large ship" that can fit on the board from the movies without going into Star Destroyers. The Gallofree transport is the only other thing I can think of but that's even more of a glorified target than the Lambda shuttle!

DarkmanSW said:

- FFG has the license only for the classic trilogy and expanded universe.

Ummm…so how do we have an Episode I Corellian star Shuttle in the base X-Wing game? And how does the Slave I have Episode II seismic charges in that expansion? How do Episode II Geonosians show up in FFG's RPG? Not to mention Episde I/II/III 'B1 Battle Droids' in the RPG. etc

Plenty of stuff from the prequels are already in FFG's games - including this one! - so I really don't see how someone could argue that they 'don't have a license for the prequels'.

Has nobody read any of my messages? Why wouldnt a large ship make any sense? Do you expect to play dogfight missions forever? Large ships could be objective based game modes. It would expand the game like the colossal red dragon does in d&d miniatures or the at-st in the star wars miniatures game. Its not about size… You cannot use the collossal red dragon to play a tournament of d&d miniatures game or a normal game with 2 players. Its a mission, a new gameplay mode. Maybe an excuse to feature a new bomb upgrade card? That way the Y wing and the tie- BOMBER, would fullfill their purpose of being bombers at one time. Althou im calling it right now, the tie bomber will be the same as the Y wing with 2 slots for missiles and more hull with 2 evade and 2 attack. Dont be so negative and quick to judge…everyone is making their own big ship proxies…why not make some official ones with official rules?

LedZep said:

…why not make some official ones with official rules?

There are numerous reasons:

1. The medium ships we have already are clumsy enough; now, imagine an even larger ship trying to maneuver through an asteroid field. Not a fun experience…

2. They would be quite vulnerable. Because X-Wing uses the bases for measurement; obviously, larger ships would need larger bases, which would also mean they would move much faster (just think about the difference we have now with a 1" move between a small ship and Slave 1 for instance; Slave 1 moves much more because of its larger base). Therefore an even larger ship would move even faster, making it a pretty good target for an ion cannon. Imagine an ioned large ship going through an asteroid field (it could suffer 2-3 hits in one turn just from asteroids). Or better, imagine a large ship hit by an ion cannon close to the edge of the table: bamm, there goes your large ship and 2/3 of your squad points; it just fled the battle.

3. X-wing is played in a 3' times 3' square, and there is a reason for this. Almost everyone has a table of this size at home; so FFG does not limit their potential customer base. Everyone can pick up the game and play immediately. As the above example illustrates, you would need a considerably larger surface to play comfortably with large ships, and most of us just don't have that kind of space. Heck, probably most game stores don't have that kind of space. I know I don't, and I sure as heck do not want to play on the floor.

4. Cost. FFG currently asks $30+tax for a medium-sized ship. A larger ship would cost much more than that (50-60 dollars, maybe even more), and the more expensive the ship, the less people will buy it. Yet, the cost of developing it is just as high as a small ship's, if not more! So, it would be a risky business venture to say the least, and companies don't usually like taking risks.

5. It would be a tournament nightmare. "Medium" ships can already cost as much as half the standard 100 point squad limit. What would larger ships cost? The entire 100 points? Playing with only one ship sounds like loads of fun… Of course, you could always just increase the point limit. That, however, brings in more toruble than it solves. First of all, you would seriously limit the number of your contestents as not everyone can afford a 2-300 points squadron. Also, what do you do if someone shows up with a 300 point squadron consisting entirely of small ships (perhaps 15-20 of them)? A game like that could easily last 5-6 hours. You just can't allow that in a tournament.

6. A very large ship would not see much regular play (reasons above); its use would likely be situational (as yourself said: played mostly in objective based games). So I ask, who would want to buy a $60 ship just play it in a couple of scenarios, and would it be enough to generate enough profit for FFG? Well, I cannot answer that question, but I am leaning toward 'no.'

Of course, I am not saying we won't see larger ships. FFG might surprise us. I am just saying that I wouldn't hold my breath… :)

I think there may have been a miscommunication--Firespray and Falcon are explicitly "Large" ships, but I could see the B-Wing and Bomber coming in at a "Medium" size, perhaps 1.5x the standard base size. I agree that anything larger than the current Large ships would be unplayble.

As for the "we only have rights to original trilogy and EU," Firsly, Woot! Secondly, printing of a prequel era token does not extend to the rights to create an actual miniature, that's different IP.

LedZep said:

Has nobody read any of my messages? Why wouldnt a large ship make any sense? Do you expect to play dogfight missions forever? Large ships could be objective based game modes. It would expand the game like the colossal red dragon does in d&d miniatures or the at-st in the star wars miniatures game. Its not about size… You cannot use the collossal red dragon to play a tournament of d&d miniatures game or a normal game with 2 players. Its a mission, a new gameplay mode. Maybe an excuse to feature a new bomb upgrade card? That way the Y wing and the tie- BOMBER, would fullfill their purpose of being bombers at one time. Althou im calling it right now, the tie bomber will be the same as the Y wing with 2 slots for missiles and more hull with 2 evade and 2 attack. Dont be so negative and quick to judge…everyone is making their own big ship proxies…why not make some official ones with official rules?

TIE Bombers are going to be just as desireable without any newfangled "bombing upgrade" cards. I'm happy enough at the prospect of a double-torp carrier for the Empire, and hopefully with new torpedo upgrades to make Y-Wings more attractive.

Also try convincing someone to shell out $50+ for something highly specialized and can never be used in a pickup match.

Folks making their own capital ships is fine because they're agreeing to have the space and restrictions necessary to field one of them, usually in scenarios which are special exceptions anyway.