Forgetfulness with Actions

By dj9091, in Star Wars: The Card Game - Rules Questions

I apologize for the book.

Question on being forgetful. If a player has a unit like "Home One" that has an action to deal damage when focused to attack to the objectives not being engaged, or if the player has an objective that allows a card to be drawn at the start of the opposing player's turn, or even place a shied after the refresh phase…but the player forgets to execute these details, at what point has it been too long to go back and repair the damage? In many situations I can see that something as simple as placing a shield can cause the opponent to make unchangeable decisions with deployment, event cards, even fate cards played. As such, we've adopted a rule that when the next window has been reached in a phase, or in the case of an action window, the opposing player has played or passed an action opportunity, if it was missed it's lost. The exception would be forced actions including removal of focus tokens in the refresh phase…yes, my opponent was in the draw phase when she realized she forgot to remove her tokens and we allowed that to take place.

Another situation along these lines would be using resources. If the player deploys a unit for 2 and pays over two cards (one card having 2 resources available, but not wanting to focus it twice), but then goes deploy another unit and realizes that it would have been better fully utilize the card with 2 resources, can the player change his or her mind and move the focus from the last deployment action to the resource card with 2, opening up 1 more resource? Again, I see that as a "no" since the opposing player took an action or passed based on the previous action.

In my last game, I ran into the incident I described above with "Home One's" ability to deal damage to the non targeted objectives. The player completed the engagement forgetting to deal the extra damage and then went into the force commitment, committed a unit, did the force struggle, and then realized the error. We decided that it was a "missed opportunity", but it would have allowed the destruction of a DS objective (yeah, something so devastating was actually missed).

Any thoughts on all this? A lot of good strategy can be utilized on players forgetting things, and I don't know that an opponent who sees these things would want to point them out (or should for that matter).

Thanks all!!

DJ

He forgot so it is on him. In a tournament most likely he would be told "tough S&^t". You are under no obligation to let him go back and use it. Reactions are optional and he missed the opportunity to do it.

Toqtamish said:

He forgot so it is on him. In a tournament most likely he would be told "tough S&^t". You are under no obligation to let him go back and use it. Reactions are optional and he missed the opportunity to do it.

Following that thread a little further - if the opponent forgot a passive or Forced effect, and it's possible to resolve that without disruption to the game, I think that should be done. Both players are responsible for maintaining a legal game state.

The answer to all your questions solely is on the opponent.

In a friendly game (non-tournament) I would suggest you let them make the said circumstances.

In a tournament, you could also let them do it, but it is against the timing of the cards and you do not have to let them do it. In years of running tournaments I have seen it done both ways. In games that don't matter (last round and both are fighting for last place) I have seen mistakes made and the opponent has either pointed them out to be corrected or let them correct them when asked. I have seen championship games where mistakes are made, asked to correct, and the opponent has said no which they are perfectly legal in saying so.

Again, it depends on the opponent. Though I am a fair and fun guy, when it comes to tournament play I can be a (male antatomy) and not let anything slide by as a player and a TO.

I usually allow take backs, but I am a casual player with no illusions of winning. Even in a tournament I would allow my opponent to go back a bit, if he skips something accidentally. In finals I probably wouldn't, but in that case, how did I even make it into the finals?

dj9091 said:

I apologize for the book.

Question on being forgetful. If a player has a unit like "Home One" that has an action to deal damage when focused to attack to the objectives not being engaged, or if the player has an objective that allows a card to be drawn at the start of the opposing player's turn, or even place a shied after the refresh phase…but the player forgets to execute these details, at what point has it been too long to go back and repair the damage? In many situations I can see that something as simple as placing a shield can cause the opponent to make unchangeable decisions with deployment, event cards, even fate cards played. As such, we've adopted a rule that when the next window has been reached in a phase, or in the case of an action window, the opposing player has played or passed an action opportunity, if it was missed it's lost. The exception would be forced actions including removal of focus tokens in the refresh phase…yes, my opponent was in the draw phase when she realized she forgot to remove her tokens and we allowed that to take place.

Another situation along these lines would be using resources. If the player deploys a unit for 2 and pays over two cards (one card having 2 resources available, but not wanting to focus it twice), but then goes deploy another unit and realizes that it would have been better fully utilize the card with 2 resources, can the player change his or her mind and move the focus from the last deployment action to the resource card with 2, opening up 1 more resource? Again, I see that as a "no" since the opposing player took an action or passed based on the previous action.

In my last game, I ran into the incident I described above with "Home One's" ability to deal damage to the non targeted objectives. The player completed the engagement forgetting to deal the extra damage and then went into the force commitment, committed a unit, did the force struggle, and then realized the error. We decided that it was a "missed opportunity", but it would have allowed the destruction of a DS objective (yeah, something so devastating was actually missed).

Any thoughts on all this? A lot of good strategy can be utilized on players forgetting things, and I don't know that an opponent who sees these things would want to point them out (or should for that matter).

Thanks all!!

DJ

Passives like Home One, and Forced Reaction s, you should rewind… as long as it doesn't effect the game too much, since these are not optional. The objectives that let you draw cards on your opponent's turn or spending of resources… that's up to the opponent of the person wishing to rewind. Since they are optional and at the control of an individual, they should be remembered, and you are perfectly within your rights, especially at a tournament, to tell them no.

Home One is not a passive effect- it's a reaction. Any effect that starts with Action, Reaction, or Interrupt is an optional effect that has to be initiated by the cards controller- Weither or not a "take back" is allowed is up to the oponent 1st and TO second. (and the TO could only say no you can't take it back, or rule that the other player did not allow enough time to respond.) In the above example (Home one, move to force, oops) that call is up to the other player almost 100% though as a TO if I saw a player doing that type of thing over and over I might over rule the other player and not allow a take back. In the case of the few actual passive effects (ex. Jedi Training) or forced effects both players should keep an eye out but beyond a few phases any sort of game state reset might as well be stalling and I personally would, depending on circumstances say either play it out or declare no contaest and make it a draw. That really depends on game state, how much of an effect it would have, weither or not the players have been doing that type of thing all tourney, etc. Now in the above home one example (oops) in anything but a stakes game I would always allow a take back, in competitive play, never. If a TO ruled that they could take it back, there would be a hue and cry. I love card games and really like this game, when I demo I give myself a bad deck or play badly just to make new players more comfortable. I have known players who will take advantage of nice players and ask for takebacks and later deny the same to the other player. If I make a mistake I live or die with it, I'm willing to accept my mistakes and lose and learn from them. In competive play I expect that level of respect to the rules from all players.

stormwolf27 said:

Passives like Home One,

Home One is a Reaction