First off this is coming from someone who plays rebels. So I have been playing the game for a while and trying different builds and facing other squads. one thing i noticed is Astromechs seem to be a huge game changer. yeah some of them have dope abilities and stuff, but what makes them unbalacd from the empire is there is no way to disable it. There are damage cards and abilities that effect: secondary weapons, eliet skills, pilot abilities, action bars, agility.
So while yes i love my astromechs, i think they make the fight a little unfair for the empire. which is why i kind of hope in wave 3 there is an ion missle that disables astro mechs and cannons with a hit, or a tie-fighter pilot that can spend a hit or crit on an attack roll to disable a card attached to a pilot. Thoughts, comments?