To ride the wave of the recent discussion, I make this little thread. The title is mostly missleading, I guess, but I would like to ask opinions about what other players think about the next development of the mono-sphere decks, their differences, etc. There are already two sets of cards spoilt, one completely devoted to mono-sphere decks, the other much depending on it.
I am talking about Trained for War and Against the Shadow (Tactics and Spirit events respectivelly). It has been confirmed there will be similar events for all four spheres. This is my first question, what might these do? Trained for War focuses on questing (using Attack instead of Willpower, as for Battle). Against the Shadow replaces Defence values with Willpower. These are meant to cover the weaknesses of the two spheres: lack of willpower and low defence, respectively. But what are the weaknesses of Leadership and Lore? The strengths are surely resource acceleration and card draw, respectively again. Could we see the Leadership event "buying" cards and the Lore discarding them for "money"?
The other set is the recently previewed and partly discussed attachments Tome of Atanator (made up character apparently) and Scroll of Isildur. The cost is four but is reduced for each hero with the printed icon belonging to the card's sphere. The effect lets you recycle events from the discard pile. Between these two I see much greater potential in the Leadership attachment as recycling Sneak Attack for Gandalf (or others) may be some of the strongest play; where Lore events tend to be rather weaker, in my opinion. Also, best Spirit events tend to be responses, thus not applicable here. Certainly an intriguing design though.
I am among those that hope each sphere will keep its uniqueness. And I have strong faith that it will be so even if the trial to make them playable on their own is undergone. There is the advantage of Spirit being the only sphere able to cancel when revealed effects. Compared with shadow effects, we get cancelation in each Spirit, Lore and Leadership, with Tactics possessing direct damage or out-of-turn attacks that can prevent shadow from happening also. As for treacheries, however, there is just Eleanor and A Test of Will. Given when revealed effects can often be found on about one third of the encounter deck cards (often not just treacheries but enemies and locations also), this advantage seems hard to mitigate unless other sphere get some sort of access. Given, Lore can do encounter control, it may be enough, though it is much more viable in solo play. But what about Tactics and Leadership? Will their strength only lie in swiftness, being able to sweep aside quests before running short due treachery?
Finally, I wonder about the Gondor and Outlands traits. Right now it seems Gondor is really taking hold of the Leadership sphere. We have Boromir and Imrahil and if my calculations are correct, Faramir may enter as another Leadership hero (hopefully with a lower threat cost). And we can already (partly) glance at Visionary Leader, a Leadership attachment giving a global Gondor boost. Will it be that Leadership Gondor deck becomes the next best thing? Can they do it without support of the Spirit? I myself hate to splash songs in decks without Lore (to fetch them with Master of the Forge and Rivendell Minstrel). What do you think?