Cutting income in Campaign mode

By evilhead, in Descent: Journeys in the Dark

I read somewhere (cannot find it now) that in Campaign mode, someone had a house rule that whoever found chests went only to that person instead of the pooled group, in an attempt to cut back on the Heroes getting too OP too quickly? Is that true, should we try that too? Just got the game, want to have a fun, fair time.

This is just my personal opinion, but if you don't KNOW it's going to be a problem, I would recommend playing by the rules as written. House rules are all fine and well if your group is displeased with the RAW, but you should at least give RAW a chance to prove itself before tweaking things.

I don't think the heroes are OP in this game. Certain quests lean one way or the other, but the game as a whole is reasonably well balanced. Players need time to learn how to work the system, so try not to get hung up on whether or not one side "seems stronger" for the first couple of games you play. If you don't want to risk ruining a campaign with a few early bad plays, then play some of the quests one-shot first to get a hang for the rules, then jump into a campaign.

There is no secret information in this game, so nothing is lost form the campaign experience for having played a few of the quests one-shot beforehand. In fact, it will probably make the campaign game play more smoothly, as players will then know which quests they want to pick rather than blindly naming the next choice.

Okay. Good points, thank you, will do as you suggest. Yeah, we haven't even played it at all yet, but since I bought it and they are the only group I really game with, I want to make sure it gets a pleasant reception, if you know what I mean. Was afraid of starting up a Campaign & finding things out of whack halfway thru it or something. Some of the whiney posts have me wondering.

BTW, do you or anyone else know of hard cases that will fit the mini American size cards? There's tons of them, and they're sleeved & slipping & sliding everywhere.

evilhead said:

Okay. Good points, thank you, will do as you suggest. Yeah, we haven't even played it at all yet, but since I bought it and they are the only group I really game with, I want to make sure it gets a pleasant reception, if you know what I mean. Was afraid of starting up a Campaign & finding things out of whack halfway thru it or something. Some of the whiney posts have me wondering.

I do know what you mean, yes. It's just a question of sticking to it until you understand how the game works. If you find something that your group *really* wants to house rule away, you can always do so half-way through a campaign, too.

evilhead said:

BTW, do you or anyone else know of hard cases that will fit the mini American size cards? There's tons of them, and they're sleeved & slipping & sliding everywhere.

Can't say as I do, sorry.

How much gold does everyone usually end up with after act 1?

Right now, it looks like we will end up with around 900-1200 gold, depending on search cards. We have only 2 items left we want in the act1 item deck, and have purchased a lot so far.

We are using silhouette as our thief and have only missed 3 search tokens. we can get her to move 18 spaces in one turn using stamina, two hero's heroic feats along with searching every token on the way. We leave an action and stamina for the end so she can use greedy or attack if needed.