Bomb said:
I am not against Melee myself(and thoroughly enjoy it casually), however I am against forcing players to play it in order to be crowned a champion or to win any prize support. I would not combine the 2 formats into one tournament and they should be treated as separate accolades.
If you want to crown champions, then do so treating each tournament as separate. If you want to combine the results for any accolade, then do so but only for the "World" champ.
Did I mention that we give prizes to top Joust players, top Melee players and top Overall players. Also, with the overall scoring system explained in the FAQ, making top 8 in the Joust pretty much guarantees you a place in the overall top 16, even if you are last in the Melee. Being Joust champion and participating in the Melee nets you 49 points and winning any tiebreaks (assuming Joust is the bigger event). To pass you:
- the 2nd (42 points) needs to be 13th in the Melee (9 points)
- the 3rd (37 points) needs to be 11th (13 points)
- the 4th (33 points) needs to be 9th (17 points)
- the 5th (29 points) needs to be 7th (23 points)
- the 6th (26 points) needs to be 6th again (26 points)
- the 7th (23 points) needs to be 5th (29 points)
- the 8th (20 points) and 9th (17 points) need to be 4th (33 points)
- the 10th (15 points) and 11th (13 points) need to be 3rd (37 points)
- the 12th (11 points) and 13th (9 points) need to be 2nd (42 points)
- the 14th (7 points), 15th (5 points) and 16th (3 points) need to be 1st (48 points)
- all others (1 point) cannot pass you
About the uncompetitiveness of control: you need a specific deck for melee, because the game flows differently and cards that are effective in joust are not necessarily effective in melee (and vice versa). So yes, a control deck made for joust will not be competitive in melee (any deck made for joust won't fare that well in melee - though I'll concede you that rush joust decks will fare better than joust control decks). But cards like Queen's Guard (useless in joust) and Flogged and Chained can be used to make an effective melee Lannister kneel deck (though you still need to grab power, because melee games don't last many turns).
About the randomness of melee: if it is so random, why do some players consistently make tops in melee? You might not like competitive melee, but saying it's random is just false (someone already said that, but I'll repeat it). Also note that you can (and as a matter of fact, you should) play completely different decks in both events (you don't even have to play the same House).