I have been reading alot of articles lately that say the runners are too fast for the corp because they pretty much ignore remote servers and run on the centrals to win. This makes a problem in the fact that the corp , who should be dictating the pace of the game , are the ones who must take the risks instead of the runners. I recently built a runner deck and realized that I dont even care about the remote servers other than very rare occasions and didnt even realize it. Anyway here are my ideas that may help. I think we need more aggresive corp identities and it would go along way in solving this problem.
Haas-Bioroid - When the runner makes a run on a central server the corp player may advance a card that can be advanced. (Goes with thier theme of ice advancing)
NBN - When the runner makes a run on a central server make a trace of 2+x (x= number of runs made on central servers this turn). (Goes with the trace theme)
Weland - A runner must pay 2 clicks to run on a central server. (This one is basically a slow down tactic)
Jinteki - When a runner makes a run on a central server they take 1 net damage. (Goes with traps like snare to slow down the runner)
Also had an idea for a new neutral corp card - Cost 0 , Play on a runner to take up 1 memory , limit 1 per runner , trash cost 10. (Slows down combo decks making them spend more to get cards into play.)
I know these arent perfect so any ideas or comments appreciated.