A campaign idea

By cyclocius, in Dark Heresy Gamemasters

Righto, I'm trying to come up with a campaign for me to run my players through, and I have a rough idea, but I wanted to run it by you lot for constructive criticism and improvments and flaws and the like :P

Basically, the idea was the players served in the Ordo Malleus (But this can be changed, which Ordo has the highest amount of Radicals? :P ), under their inquisitor, the team are sent to different worlds to subdue cults which seem to be collectivley gathering chaotic artifacts. The Inquisitor is sending the players to retrieve said artifacts to be kept deep inside Titan. Unfortunatley, as more and more artifacts pass through the Inquisitors hand, he will slowly be tainted.

Soon, he will go for important summits with other "individuals of note". In reality, he is going to meet more of the cults to try and obtain their artifacts. He is mainly searching for weaponary and lore, but anything will do. Soon after, he will send the PC's in to cleanse the place.

Eventually, the PC's will notice the lack of chaotic artifacts they are retrieving for their master, then they will learn their master has been visiting the cults before them.

Then, should the PC'sbecome a little too observant, they will find the forces of chaos after them. Inreality, these forces are lesser deamons, dispatched by the Inquisitor, silencing the PC's potential mouths of treason.

Eventualy, when the PC's confront their master, he will be a fully fledged radical, all chaotic and all that. It will come down to a big showdown at <INSERT PLACE HERE>, in which the PC's

It needs a lot of fleshing out, and I'll need to add additional plot lines so that the players arn't constantly being sent too and from chaos cults. But for a basic idea, is it any good?

Great idea in my opinion. However it needs to be fleshed out of course (as you said so yourself), but its a good skeleton with promises of both action (fighting the Cultists) and cloak and dagger (investigating the worlds to find the Chaos cults, putting clues about their Inquisitors real motives together etc.).

However you'll find that fleshing out a campaing is the hardest part. (im stuck at the "fleshing out stage" myself, and I think it has made me suffer from a braincramp : X).'

Sometimes the imagination just wont preform when you want it to. Its a naughty beast that doesnt seem to like taking orders...

Haha, it's true ;)

Ah well, good to know I'm on the right track :P

Sounds like a good idea....the PCs themselves might run into some crouption of their own the the handling of Chaos items. Maybe one of the will bend to the will of chaos and work together with their slowly turning Inquisitor...only to then be done away with so there is no contest for power demonio.gif

Also usually the Iquisitor sends other groups to do a lot of their dirty work...using false IDs....so through in a couple merc groups or something that have been hired by a rich "noblemen" to aquire those items. Something along those lines could aid more of an air of mystery and make it more difficult for the PCs to uncover the plot of their master turning to the ruinious powers gran_risa.gif

Actually very similar to an idea for a campaign I had, though it all culminates when the inquisitor retrieves a demon sword and is "possessed" and thus the groups arch nemesis is born, one I intend for them to run into quite a few times (like the joker to batman).

One thing though, radicals is not inquisitors gone bad, a radical ordo xeno inquisitor for instance would be one who uses xeno technologi to hunt xenoes or a telepathic ordo herecticus inquisitor.

I've also thought about a Tech Priests infected with the obliterator virus would be a fun arch villain.

I was kind of counting on Radicilism to twist the Inquisitors views :/

He'd still be "by the trone!" and all, but he'd see his Acolytes as fools who are trying to obstruct his blatantly brilliaant plan :P

Radicalism can 'twist' anyone's mind. In the game I'm running, I've got a player who's character is from a Shrine world going down the Radical path, all in the name of the Emperor. If one or more of your players start to get corrupted by the items or think to try and horde some of them for him/herself, I'd say run with it...it'll give them a rival in the form of the Inquisitor when he finds out, and it makes for a good RP-ing experience

I think your Inquisitor starts out as a "run of the mill" inquisitor. As he accummulates the artifacts he becomes a radical. Initially his motives are true, but the corrupting influence of the items eventually turns him to Chaos and worship of the dark gods. If the campaign is long enough it could make for a very interesting story. It'd be neat to see an Inquisitor fall from grace first hand as an Acolyte.

The characters in this campaign will have some tough choices to make. If you do this right, they'll be really loyal to their Inquisitor at first, but eventually they will see change and possibly have to turn in their master to his peers. I'm not sure of any Acolyte group that could take on a powerful Inquisitor on their own, especially if he's fortified himself with Chaos artifacts, weapons and armor. By that point they probably have to get the Inquisition involved to stop their former boss. If they don't do that, when the Inquisition does find out about the Inquisitor's fall, all Acolytes that didn't stand against him will most likely be purged as well, being deemed as tainted themselves.

Great idea!

Thanks! I was reading the ending of Hereticus when this idea occured to me. Yes, the idea was that to begin with, the inquisitor was a straight back, rod-up-the-arse inquisitor, but as he recieves the swag to be incarcerated, the items "call" to him, casting a sort of glamour over him. He completley forgets about them, leaving them aboard his ship. I was thinking about one of the items taking over a deckhand and summoning a few deamons onboard. The Acolytes wil have to deal with them, and the Inquisitor will be branded a radical as the chaotic artifacts are found in his quaters.

He'll then flee, with the PC's in tow. He'll have to convince the PC's he is innocent, he'll then send the PC's to uncover more cults who have obviously infiltrated his crew and planted the items.

While the PC's are on leave, the Inquisitor will fall under the items sway so to speak. He'll have a vision or something that shows a way to end a specific trouble concerning the Imperium. (I'm thinking maybe something to do with The Tyrant Star :P ). To do this, the Inquisitor will need to accumulate more artifacts, enough to attract the attention of a specific deamon with the knowledge of how to prevent whatever the Tyrant Star will bring.

And all along, the PC's are willy nilly chopping through cultists, exposing other and recovering the artifacts to be stored on Titan ;)