Righto, I'm trying to come up with a campaign for me to run my players through, and I have a rough idea, but I wanted to run it by you lot for constructive criticism and improvments and flaws and the like
Basically, the idea was the players served in the Ordo Malleus (But this can be changed, which Ordo has the highest amount of Radicals?
), under their inquisitor, the team are sent to different worlds to subdue cults which seem to be collectivley gathering chaotic artifacts. The Inquisitor is sending the players to retrieve said artifacts to be kept deep inside Titan. Unfortunatley, as more and more artifacts pass through the Inquisitors hand, he will slowly be tainted.
Soon, he will go for important summits with other "individuals of note". In reality, he is going to meet more of the cults to try and obtain their artifacts. He is mainly searching for weaponary and lore, but anything will do. Soon after, he will send the PC's in to cleanse the place.
Eventually, the PC's will notice the lack of chaotic artifacts they are retrieving for their master, then they will learn their master has been visiting the cults before them.
Then, should the PC'sbecome a little too observant, they will find the forces of chaos after them. Inreality, these forces are lesser deamons, dispatched by the Inquisitor, silencing the PC's potential mouths of treason.
Eventualy, when the PC's confront their master, he will be a fully fledged radical, all chaotic and all that. It will come down to a big showdown at <INSERT PLACE HERE>, in which the PC's
It needs a lot of fleshing out, and I'll need to add additional plot lines so that the players arn't constantly being sent too and from chaos cults. But for a basic idea, is it any good?