A friend and I have a board game play date upcoming, and based on all the good things I've been reading I want to try out X-wing. However, while I'm planning for our intro game to be just the core set, it seems pretty limiting (particularly for the rebel player) to be restricted to a single X-wing. If I were going to buy a couple of extra expansions to make playthroughs after the first more enjoyable, what would you suggest?
I was thinking I'd pick up 1 Y-wing and 1 TIE advanced in addition to the core (so 1 X-wing, 1 Y-wing, 2 TIEs, 1 TIE advanced total to start), but am not sure if that would allow for a balanced match or not. The benefit of that plan, of course, is that Y-wings and TIE advanced are readily available, while just about every other small ship seems to be sold out most places.
What do you folks who have actually played the game think? Would I be better off with a different selection of ships? We're unlikely to want to go beyond a 60 point match initially, but since I've never played before I'm a little unsure what a good small-game selection entails.
Lastly, curse the fact that I discovered this game *after* the TIE Interceptors were sold out everywhere! That's hands-down my favorite Star Wars ship. I hope Fantasy Flight is able to get a reprint going soon.