The "Scum and Villiany" SAGA book has a lot of good material in it for EotE.
In particular, I ran the "Fell Star" adventure, which takes place on a shadowport asteroid which I renamed "Tortuga". The party was hired by The Most Interesting Bothan in the Galaxy (Ota, from "the Long Arm of the Hutt" adventure) who had a solid lead on both the Fell Star (a valuable Dark Side artifact) and an old bounty that would get the party a good deal of fame.
I had several factions get a lead on the Fell Star at the same time, so the resulting chaos was a bit of a "******" kind of scenario. The PCs ended up tangling with several dangerous groups, earning the ire of two different Hutt clans, a powerful merc band, and appeared on the radar of an Imperial Inquisitor. They managed to pull off the heist and escape Tortuga before the Empire showed up and blew the whole thing to pieces.
Another scenario had them helping out the Nar Shadda chapter of the "Savages" swoop gang. The Savages are a non-human gang with chapters all across the Outer Rim and on some Mid Rim planets which actively opposes the Dark Helions (human skinhead) gang. The PCs discovered the identity of the Dark Hellion who did a drive-by shooting on one of the Savages and apprehended him. Later, the PCs helped the Savages, who contract out to the Rebellion and were running supplies to Occupied Kashyyk, by serving as backup on a mission to find and destroy some privateers. The group found a Rebel ship that had been attacked and saved the crew. They even found the nearby privateer's base and rescued the Rebel captain, who had been taken for Imperial bounty.
Later, they were hired to find a missing contract negotiator on Mon Calimari. The PCs discovered he had been grabbed by Imperial Security and was being interrogated. They broke in, subdued ImpSec, and then rescued the negotiator. He was working on a deal to arm the newly created Mon Calimari Cruisers, which were intended to bolster the Imperial efforts in the Outer RIm to find and destory Rebel bases. The Mon Cal's were planning on defecting to the Rebellion and were just waiting for their ships to be fully armed and operational. Because the party was able to find the negotiator before he cracked under interrogation, ImpSec didn't notify Moff Grahm ahead of time that the Mon Cal's were going to defect. The ships were armed and able to protect the planet from the initial Imperial counter attack. As of this time, in my game, Mon Calimari is the only planet to operate in complete defiance of the Empire as a whole planet.
Currently, the PCs are pulling together as many allies as they can, including some recent enemies, to try and organize the kidnapping of Moff Grahm, who they've decided is their chief enemy. So they're crossing the galaxy trying to get the Hutts, a Bothan spy network, some Rebels, and a few houses of the Bounty Hunter's Guild (which they recently joined) to join their operation.