Event Card question

By Hooner, in Runebound

One of my favorite parts of the runebound game are the Event Cards. My question is reguarding how often do you make a skill check for cards like "Plague of Pick Pockets. Do the heroes make a Spot check everytime it's their turn or do you go around the table once when the card is drawn? How about the yellow card "Sinkholes" Do all Heroes make a Jump check whenever it's their turn or only once when the card is drawn? I notice that the yellow "Calling Down The Inferno" card mentions "While this card is in play......" Is that what I'm looking for when wondering if an event is ongoing do you think?

Thanks for listening,

Hooner

Hooner said:

One of my favorite parts of the runebound game are the Event Cards. My question is reguarding how often do you make a skill check for cards like "Plague of Pick Pockets. Do the heroes make a Spot check everytime it's their turn or do you go around the table once when the card is drawn? How about the yellow card "Sinkholes" Do all Heroes make a Jump check whenever it's their turn or only once when the card is drawn? I notice that the yellow "Calling Down The Inferno" card mentions "While this card is in play......" Is that what I'm looking for when wondering if an event is ongoing do you think?

I don't know the text of "Plague of the Pick Pockets" and "Sinkholes" Event cards (by the way, from which expansion?), but the rule is "you make checks of are affected by events as it is written on the card". When "Calling Down the Inferno" is in play, you take 1 Exhaustion counter each time you move on or cross a Forest space. This applies to every player and to every move, until another Event replaces "Calling Down the Inferno".

I have the base Runebound game and one addon (Trap and Terrors).

Hooner said:

I have the base Runebound game and one addon (Trap and Terrors).

I don't own this add-on and I don't know the Events. But there should be a statement on the cards that instructs you to make a check at a certain time. If you post the card text I might be able to help you... or to understand your doubt.

I had similar questions...I just started playing Runebound. However, we decided that either a) if you read the event card closely, the wording states/implies it is only "used" once, or b) we just gave up and said those kinds of things happen once.

There is another card, I think it was like a "mosquito" challenge or something (the game is packed away for now) but anyway, it said you could remove two of another players movement dice and then give him/her the card. Bottom line, once this card was in play it would go around and around. With two players, it amounts to each player only ever getting two or three movement dice ever. It would be silly for an opponent to hold onto the card and not play it. Hence, we decided (right or wrong) that those kinds of cards are played once.

I read the card closely because I don't want to disturb the balance of the game, but having a card, and its effects, bouncing back and forth between two players just makes the game messy. If there were three+ players, I could see that as you could better target the lead player, for example. Again, with two players, it doesn't make too much sense.

Hope that helps in any way! (Again, I've only played once but this is what we discovered so far....)

P.S. I like the game. I'll probably get some expansions...the "collector" part of me is rearing its ugly head...I can't have just "part" of a game. =)

Kijug said:

I had similar questions...I just started playing Runebound. However, we decided that either a) if you read the event card closely, the wording states/implies it is only "used" once, or b) we just gave up and said those kinds of things happen once.

Kijug said:

There is another card, I think it was like a "mosquito" challenge or something (the game is packed away for now) but anyway, it said you could remove two of another players movement dice and then give him/her the card. Bottom line, once this card was in play it would go around and around. With two players, it amounts to each player only ever getting two or three movement dice ever. It would be silly for an opponent to hold onto the card and not play it. Hence, we decided (right or wrong) that those kinds of cards are played once.

You're mixing up two similar Challenge cards called "The Sky Full of Wasps" and "Atavax!". You're right, it can get annoying if players keep on using them against each other, especially two of them. These should be constantly in play, but they should be played with a purpose; Runebound is not a cooperative game, but it's neither a competitive one. You play against the game (=the Dragonlords) and your ultimate purpose is to beat the red challenges. You have to play these cards to stop other players from taking benefits that you want for yourself, for example to slow them down so that they don't reach a Town/Adventure Jewel before you do. There are Green Events that give free Items in Towns, the first takes the free Item... this is time to play Atavax/The Sky Full of Wasps. Playing those cards continuously is sillier than keeping them for the right moment.

With more than 2 Players, these cards are less influential and represent the only way to interact with other's game, so you may play them just for fun. As you might have noticed, attacking other Heroes is not a good deed.

Returning IT:

I've acquired Traps and Terrors now and I can answer to Hooner's questions:

both Events, Plague of Pickpockets and Sinkholes, are solved immediately. Their consequences take place and affect all Heroes at the same time. When every Hero made the requested rolls, faced adventure and lost/gained something, it's over. Events stay there until they're replaced, but have no further effects.