Affiliation:
Rebel Alliance (Core)
Total Objective Sets: (10)
2x
The Rebel Fleet (Core)
Home One (Core)
Y-Wing (Core)
Repair Droid (Core)
Hidden Outpost (Core)
Target of Opportunity (Core)
2x
Draw Their Fire (Core)
Admiral Ackbar (Core)
X-Wing Escort (Core)
X-Wing (Core)
Fleet Command Center (Core)
Heroic Sacrifice (Core)
2x
Mobilize the Squadrons (Core)
X-Wing (Core)
Rookie Pilot (Core)
Trench Run (Core)
Rebel Assault (Core)
Covering Fire (Core)
2x
Hoth Operations (The Desolation of Hoth)
Wedge Antilles (The Desolation of Hoth)
Rogue Three (The Desolation of Hoth)
Snowspeeder (The Desolation of Hoth)
Hoth Survival Gear (The Desolation of Hoth)
Target of Opportunity (The Desolation of Hoth)
2x
The Defense of Yavin 4 (Core)
Red Two (Core)
Y-Wing (Core)
Astromech Droid Upgrade (Core)
Hidden Outpost (Core)
Rebel Assault (Core)
The biggest advantage of this deck is that it mostly avoids the Force Choke/Control Sith deck! Unless the Sith are willing to choke themselves, it makes a dead card in their hand. This deck has a lot of attachments in it to boost those vehicles, use them often.
With mostly lower cost cards, it takes a bit of a 'swarm' feel to it. Also, the Rebel Assault cards really let you take the beating to the objectives without the risks associated with battle. Have played this deck a few times and it is fast out of the gate. And it needs to be, as you will probably not win the Force struggle. But this deck can destroy those objectives faster than the Dark side can click to 12 at 2 per turn. Hoping to see how it does against an Imp Swarm. Works well against Sith.