you will not escape.

By Unorthodox_Style, in UFS General Discussion

Unorthodox_Style said:

but then all your doing is sending every other play to this one character......i rather it come back with a different but similar ability and a higher diffifulty. But for everybody use and not controling deck's symbols.

Each symbol is supposed to be limited. Thats why there are 12 of them. It might actually make some 6 or even 5 HS character playable for once instead of just being yet another character. To me the ability can be used in a very aggressve manner. A 6 HS character with this as a character only ability would be very able to contend with 7 HSers who normally get too much card advantage over them. It would also give that character a useful theme. Make that card available to any old 7 HSers and they retain the same advantage they always have. because they can slow you down an equal amount.

Protoaddict said:

I think that the ability merits being reprinted in some form, though not as is. Perhaps after you opponent plays thier 3rd foundation it can hit them and make it a 5 difficulty or some other restriction (life cost). Honestly if you wanna reprint it and really control it print something similar as a character only card for a character who dosent have access to the problem symbols like order, chaos, all, or life.

lol Life is a problem symbol?

All it needs is a solid kill card and YWNE and it will be

The main thing I hate about YWNE is it discourages multi resourcing while we see it becoming more popular right . I hate that one card can ruin an entire deck archtype.

Protoaddict said:

All it needs is a solid kill card and YWNE and it will be

Uhhhh even with those things I would consider it good at best =/

so print it on a character card ok ......so how do u put an end to all this one round games and foundations wars?

Scubadude said:

The main thing I hate about YWNE is it discourages multi resourcing while we see it becoming more popular right . I hate that one card can ruin an entire deck archtype.

I ran multi symbol decks before it was cool. Back in the days when YWNE was in almost every deck. It didn't cause me a problem. You just have to be smart about it.

The whole concept that "Your attacks will be Resource X, and your foundations will be resource Y" is a flawed version of multisymboling that causes it to die to things like this.

I'd actually be perfectly okay with seeing a YWNE five-point watermark if it wasn't for Forethought.

The ruling previously was that if the attack failed without ending the combat phase, you still satisfied the restriction of YWNE. So YWNE + Akuma/BRT isn't "fail an attack then play another one or pass" - if they make you fail the attack, you keep going - because you're now past the Form YWNE was affecting.

Maybe more like this

"After your opponent plays their second non-attack card during their turn, they must either attempt to play an attack or pass. If the control check for the attack is affected by any card effects, failing that control check will not end that player's turn."

I know this is off topic, but you know what would be nice to see come back. You Must Defeat Sheng Long. Remember, the cherry picker from SF01. it would be great if FFG would think about reprinting a few of the old cards. I'm not saying anything about cards like Yoga Mastery or anything, but some of the old cards that really helped decks in multiple ways.

All i want is something to force people to run more attacks i think that reprinting YWNE would do that but i understand how people think that it will make cchax overpowered and so i think the way to fix that would be

give it symbols that dont match any cchax so like death or mountain or something like that.

make it not playable first turn.......and have it be more difficulty.....i think thats fair

Tagrineth said:

Maybe more like this

"After your opponent plays their second non-attack card during their turn, they must either attempt to play an attack or pass. If the control check for the attack is affected by any card effects, failing that control check will not end that player's turn."

Thats fine so you still can get at least 2 cards out.

I never understand the logic of saying YWNE will slow down control.

YWNE was ALWAYS controls tool to stop other control decks and Hybrid decks tool to keep Control playing at a slower pace.

YWNE was a crippingly negative card and nearly put me out of this game before I even got too far into it and started doing pretty okay.

I sure don't remember adon using it, but I sure seem to remember Dhalsim/Bison/Tira and just about every void control running it.

I'm not seeing it

The only reason Aggro decks back in the day didn't run it was because it checked a 3 and the aggro decks needed all the attacks they could get.

That and it doesn't have aggro resources, and splashing off-resource like that wasn't always considered a good idea

so get i a stamp for those who think that ywne should get reprinted.

I actually like getting hit with You Will Not Escape on Turn 1, because I like hitting an opponent Turn 1. And I don't think making it not playable Turn 1 would help. (Especially since what you really mean is "not playable on your opponent's first turn.") The problem is, most decks are ready to throw an attack 2nd turn, so it's not nearly as good second turn.

I think a reprint or something similar should include the text, "If your opponent does attempt to play an attack as their next form, it is played at -1 difficulty." Maybe even -2 would be appropriate. Make it likely that they successfully play the attack, but it still clogs the card pool and makes a successful foundation spam less likely.

-------------------------------------

Also, I liked the non-sequitur about YMDSL. Bring it back. It was a balanced tutor. In fact, all the tutors in UFS have always been balanced. It's just the recursion that's always been stupidly broken.

YMDSL would not be balanced in today's metagame.

It has Order.

It can search for Forethought too easily, as well as other things like The Anti K' (UGHHHH) and Defender.

Da_ghetto_gamer said:

All i want is something to force people to run more attacks

Simple really. Reprint Contemplation.

Antigoth said:

Scubadude said:

The main thing I hate about YWNE is it discourages multi resourcing while we see it becoming more popular right . I hate that one card can ruin an entire deck archtype.

I ran multi symbol decks before it was cool. Back in the days when YWNE was in almost every deck. It didn't cause me a problem. You just have to be smart about it.

The whole concept that "Your attacks will be Resource X, and your foundations will be resource Y" is a flawed version of multisymboling that causes it to die to things like this.

Well conisidering i played multi symbol all year round since set 5 I know full well about chaining the right cards and how YWNE affects it . You can build your deck how ever you like but honestly unless ever attack has both symbols or all 3 which good luck doing . YWNE will still be huge problem no matter what and you fight an uphill battle for a good part of the game depending on how many time they draw it.

Shen Long tutoring for Anti K'? I don't see that becoming too huge of a problem unless we reprint Order and Law; you're basically trading 3 cards {Shen Long, cost of 1 card, add Anti K', play Anti K', cost of 1 card} for -1 to the first check. Unless your deck is really susceptible to Anti K, I don't see it being an even trade by any means... For a 7HSer, you become limited to a max of 4 cards of foundation/asset spam. Shen Long for Forethought, though, I agree.

btw, anyone from Rochester, remind me of this the next time you see me -- Shen Long for O&L. It's hot

YWNE cant have the symbol order.....

THAT. WON'T. MATTER.

Archimedes took the first place finish at Desert Wars playing Andrew Olexa off AIR. Every card in the entire deck had AIR, except one card: Rejection, which has EVIL, and couldn't be played in a chain with other cards to block.

The symbols on the card *WILL NOT* matter; it's still stupidly easy to splash it in, and that's what people will do. Managing the symbols will not make it any easier.

Honestly, I don't know why I'm arguing against it. I'd love for YWNE to come back. But I'm a control player, and it's one of the best control pieces I've ever seen, with the possible exceptions of Devil Reverse, Treachery, and Cursed Blood.

YWNE isnt a silver bullet for control. On the contrary I dominated so many ppl playing it in Dhalsim (both promo and UR) and it was always gold turn one. I love it when aggro players get cocky when I played it turn one, thinking they're going to trump me. No matter how good your checks are, math always wins in the end. YWNE = positive expectation at minimal cost. If my character had an invisible ablity that stated --- R Discard one card and make a control check against 2: Your opponant must deviate from optimal play and attempt an attack out of position. --- I would play that character all day long.

Even if they pass the attack, thats +1 prog. difficulty. Lets not even think about blocking said attack with a card with breaker because thats a human rights violation. In the interest of flavor here's my suggestion for a new card:

Make It or Break It

4/3 Action/Attack

Earth, Fire, LIfe

R: After your opponant plays a foundation or asset as a form, they take the top card of their librairy and place it into their cardpool face down.

-----------Attack Side---------------------------------

3L2 E: This attack gets +X damage where X is the number of foundations in your staging area divided by 2. (rounded down) X cannot be greater than 4.

How bout instead banning it from legacy. If you will not escape wasnt in legacy I might actually play legacy.

You Will not Escape is THE card that defines legacy. It totally wrecks all the current decks that hace very few, high-difficulty or off-symbol attacks that kill in 1 turn or attack.

Having it again would totally change the current meta. For good or bad.

Tader Salad said:

R: After your opponant plays a foundation or asset as a form, they take the top card of their librairy and place it into their cardpool face down.

Other options? Still force them to play an attack, but failing the control doesnt end the round.