you will not escape.

By Unorthodox_Style, in UFS General Discussion

I think you will not escape should come back. it will help speed things up a little bit, and put a end to alot of this one round games. what do you think or what do you think will help for those that cant get there hands on power cards.

I don't think that YWNE should come back. Order doesn't need it... however I do think that something similar would help the meta, something with different symbols (as well as maybe not playable on the 1st turn).

Oh yeah i completely over looked the outcome with order and you will not escape, but like you said if something around it with out certain symbols that will help.

close this topic because it makes no sense when you have blood run true,forthought,athens,ostrisized? and anti k in the game hell to the no. close immediately Thank you

Logically, this won't help at all, since everyone has access to the same cards.

Make it a common - people will all play it in every deck they can. Multisymbol decks included; people off-symbol for Rejection as it is.

Make it an uncommon - same result.

Make it a rare - same result.

Make it a SR/box topper - same result, but with people complaining about distribution/rarity/can't get it/haves v. have-nots, etc.

Even if it's a totally different card with the same ability, it would be bad for the play environment. It certainly won't "speed up the game" - the control players will have access to it, too, and just use it to build circles around you. Forethought hard locks just become easier, and so on.

Logically Geese, I disagree with your logic!
Personally I say BRING IT BACK, just without order. In fact bring it back as is and I'm fine with it.
I can hear the screams already.

Reasoning.
Every deck is a grey wars deck right now, people are complaining above about forethought locks and the like, well cant you run a deck with YWNE as well to prevent them from even getting to forethought?
If the card comes back it might, gasp, promote people to play more than three to six attacks in a deck? Is that neccessarily bad? People might even run little pokes just to get around it. And isn't there a fairly solid amount of react negation right now? Granted you dont have ANY in play turn one but thats the battle rebuttle portion coming later on this topic, were still in the flaming stage. And its a 3 check without a block, control decks packing this make me smile! But its worth it as an off symbol main symbol, upside down symbol.

But its just my opinion, which has absolutely no merit or overall meaning ^-^ /gypsy ramblings

The thing I hate with YWNE is turn 1 way too easy and no matter even if you pass the attacl your screw yourself for filling up your card pool . Also we then have BRT akuma and other characters that have severe hacks. Since YWNE say they must play a attack has their next form so if you hack it turn over even if the hack didnt end the turn.

Scubadude said:

The thing I hate with YWNE is turn 1 way too easy and no matter even if you pass the attacl your screw yourself for filling up your card pool . Also we then have BRT akuma and other characters that have severe hacks. Since YWNE say they must play a attack has their next form so if you hack it turn over even if the hack didnt end the turn.

this is exactly why ywne should never be reprinted.

o gosh please reprint it!

Not saying itd be healthy for the game.... but it is my favorite card ever printed.

Scubadude said:

The thing I hate with YWNE is turn 1 way too easy and no matter even if you pass the attacl your screw yourself for filling up your card pool . Also we then have BRT akuma and other characters that have severe hacks. Since YWNE say they must play a attack has their next form so if you hack it turn over even if the hack didnt end the turn.

the turn ends!? I thought that, since they failed to play a form at all, the YWNE restriction would still be in place -- they could either attempt another attack {and if it fails, attempt another , and so on} or give up and pass the turn.

One of the cool things about oofs is that there are absurdly strong cards printed all over the place, and yet the game still has some semblance of balance. So I have no problem with YWNE coming back, as long as they do something to balance it {keep BRT and Akuma symbols the hell off of it, for starters; maybe a 2cc} and/or release more cards that are of comparable power and/or release an answer other than Yoga Adept :D

Edit: Also, I doubt if playing YWNE on an offsymbol, or a complete splash {ie, pure Evil Akuma splashing Void for YWNE} will catch on in a meaningful way, simply because, err, then you get punched in the mouth with no way to play a block, Rejection, anything. T1 it's brutal, but after that you might be running 4x of a dead card if you don't want to eat a Hyokosen/Beach Special/Fweem/Fire Kick/Lunar Slash/whatever other big attack. Or, you might hold off the YWNE until their 3rd or 4th card, so the attack will be really, really hard to pass -- but then your opponent can simply pass, and not have a massive loss of tempo. Both players have choices to make, seems like good design...

Nfxon said:

Logically Geese, I disagree with your logic!
Personally I say BRING IT BACK, just without order. In fact bring it back as is and I'm fine with it.
I can hear the screams already.

Reasoning.
Every deck is a grey wars deck right now, people are complaining above about forethought locks and the like, well cant you run a deck with YWNE as well to prevent them from even getting to forethought?
If the card comes back it might, gasp, promote people to play more than three to six attacks in a deck? Is that neccessarily bad? People might even run little pokes just to get around it. And isn't there a fairly solid amount of react negation right now? Granted you dont have ANY in play turn one but thats the battle rebuttle portion coming later on this topic, were still in the flaming stage. And its a 3 check without a block, control decks packing this make me smile! But its worth it as an off symbol main symbol, upside down symbol.

But its just my opinion, which has absolutely no merit or overall meaning ^-^ /gypsy ramblings

i agree with u that why i thought it should come back, and trust i not just saying this because you can ask any of my playmate till to day you will not escape is the most hated card to me.

Scubadude said:

The thing I hate with YWNE is turn 1 way too easy and no matter even if you pass the attacl your screw yourself for filling up your card pool . Also we then have BRT akuma and other characters that have severe hacks. Since YWNE say they must play a attack has their next form so if you hack it turn over even if the hack didnt end the turn.

make it like a 3/3 or a 4/3 instead of a 2/3 and not playable turn one and i think its ok

also if you wanted to change the symbols id go with death/mountain/life.....those symbols need something dont they?

You know what would really make people play attacks though is reprint contemplation id be super happy over that one if it happened

If they make it on symbols where they can splash CC hacks or say attempt then it could be fine.

while we're at it, lets bring back Yoga Mastery with the symbols Air/Evil/Order. You know, just cause we can.

I think they should print a 0/6 version of yoga mastery with a split action side 0 diff you will not escape and all 12 symbols (not infinity, all 12 on one card)

FenMiHuo said:

I think they should print a 0/6 version of yoga mastery with a split action side 0 diff you will not escape and all 12 symbols (not infinity, all 12 on one card)

^ This

could we stay on topic and not saying things that is not going to help make the game fun, Instead of keeping new players away from the game because they cant get there hands on power cards.

six control check should not have zero difficultly thats too much.

I gotta say - I'm a fan of reprinting it.

Exactly like it is - 2/3

1) There is no block on the card.
2) You can ONLY play it during your opponents turn.
3) Sure it's easy to play. But it forces people to play attacks. If you don't attack you end your turn.

YWNE just by exisiting forces players to play attacks. It helps move the game away from Foundation Wars.
Also, I would reword the card just slightly to:

R: After your opponent plays a non-attack card for their next form they must attempt to play an attack or pass.

That way if they're BRT'd it doesn't matter they can play their turn as normal.

Granted I was also the Jerk that ran Happy Holidays and YWNE in a deck at the same time.

YWNE? As it was originally printed? HELL no. It was one of the biggest NPE cards I can remember and will do nothing but making Control decks more powerful. No card should have the ability to completely shut you down on turn one, which is what it could often do.

dshaffer said:

YWNE? As it was originally printed? HELL no. It was one of the biggest NPE cards I can remember and will do nothing but making Control decks more powerful. No card should have the ability to completely shut you down on turn one, which is what it could often do.

I disagree with you YWNE does have the ability to end ur turn, but does not completely shut you down unlike other card. unless your building a deck where 95 percent of your deck is just foundations and assets then it completely shut you down. This card game is based on a fighting system, i did not know fight is surpose to take 30 min just for one round. YWNE should be put to consideration but with some new changes such as not playable on ur first turn.

Not a good idea. Even with the "not playable on the first turn of the game" restriction.

And even WITH different symbols. In the example given above, your opponent is going to have a card in the card pool already, meaning the highest difficulty attack they can pass is a 5. There is no 5 difficulty attack that can one-shot Akuma. So he can either take the hit and not care, or he can block with another card that happens to have Void...or Infinity.

Don't get me wrong, I LOVE YWNE. But it coming back is a bad idea. Instead of moving things away from foundation awrs, it simply helps out the foundation wars by speeding them up one turn (control player has one less turn of opponent's foundations to fight through).

I think that the ability merits being reprinted in some form, though not as is. Perhaps after you opponent plays thier 3rd foundation it can hit them and make it a 5 difficulty or some other restriction (life cost). Honestly if you wanna reprint it and really control it print something similar as a character only card for a character who dosent have access to the problem symbols like order, chaos, all, or life.

Protoaddict said:

I think that the ability merits being reprinted in some form, though not as is. Perhaps after you opponent plays thier 3rd foundation it can hit them and make it a 5 difficulty or some other restriction (life cost). Honestly if you wanna reprint it and really control it print something similar as a character only card for a character who dosent have access to the problem symbols like order, chaos, all, or life.

but then all your doing is sending every other play to this one character......i rather it come back with a different but similar ability and a higher diffifulty. But for everybody use and not controling deck's symbols.