Not just a game, but a whole tournament.
2 YT-1300, 4 full wins.
I'm honestly suprised about how well it worked.
Not just a game, but a whole tournament.
2 YT-1300, 4 full wins.
I'm honestly suprised about how well it worked.
Details??? or are you saving that for Regionals?
ziggy2000 said:
Details??? or are you saving that for Regionals?
I have no idea what I'm saving for Regionals.
Han (Draw Thier Fire and Gunner) and Chewbacca (Draw Thier Fire and Gunner)
I lost Chewbacca games 2 and 4, but Han never actually got any damage on his hull. I lost no ships in two games and destroyed every opponent ship in all games.
Round 1 was against 3 Ship Imp Build. (Howlrunner, Krassus, and Vader)
Round 2 was against a 5 Ship Imp Build (Fel, Phennir, and 3 Academy)
Round 3 was against another 5 Ship Imp Build (Howlrunner, Phennir, Curse, and 2 Alphas)
Round 4 was against a 3 Ship Rebel Build (Wedge, Tycho, and Biggs)
I like what you did, it takes some balls, and of course 2 Millenium Falcons XD
I have to try out two Y-Wings with Ion cannon and one falcon( since i dont have 2). It's even more hitpoints. I was never a Agility 1 ship fan but with the current meta tending so much to elite lists, if i shut 2 ships down every turn and damage a third, there is not a lot a 3-5 ship can do against it…
You are surprised by this? I'm surprised you didn't go against three Firesprays. BTW it is the counter to this list. Also four y-wings with ion cannons can make for a coin flip game. Two falcons is brutal! I've been replacing my two support ships with Chewie or Lando. It is so wrong cause you are always shooting. You never need to set up a shot, and when your opponent is setting up you are shooting them. Yea it's sick.
Yeah….Han is starting to be a real pain!! At least to my squads.
I called this back in November. The player who masters flying large ships will win worlds. There are builds to counter this list however I don't think they hold up well against other lists. One thing I like about this game is how there is always another list.
Picasso said:
You are surprised by this? I'm surprised you didn't go against three Firesprays. BTW it is the counter to this list. Also four y-wings with ion cannons can make for a coin flip game. Two falcons is brutal! I've been replacing my two support ships with Chewie or Lando. It is so wrong cause you are always shooting. You never need to set up a shot, and when your opponent is setting up you are shooting them. Yea it's sick.
I'm not entirely suprised by it, I took it into a tournament with no testing so I had at least an idea of how effective it could be. But I'm am suprised at how well it did work. Outside of Rd 2 my games were over with alot of time remaining. I had expected the list to win but not in such a brutal fashion, considering I only have two ships shooting a round. TiEs with no defensive upgrades just go down so quick vs a YT-1300 with a Gunner. Stealth Devices on someone not named Soontir "I have 3 defense tokens" Fel usually didn't last long at all.
I expect bulkier ships to be an issue given my limted damage dealing capacity of 6-8 hits a round max. HLC would not be fun, though mitigatable, and more then one missle could be a downer as well. 4 Y-wings I don't think I'd mind as I'm prety confident you could down 2 before being forced off the board which is the only way they can kill you. And if they ever flub on a roll you can just turn in slightly.. Not that I'd ever expect to see 4 Y's.
I think people just do not approach the YT in the correct way. I've seen it get burnt down if a list gets in close on it early. The ideal situation for a YT (especially Han) is to have one ship in range 1 and everyone else further back. He kills the one ship, and takes less damage in return. You have to jump on the YT in mass. He gets 1 shot, 1 extra dice at range, you can get 3-4-5-6 shots, so 3-4-5-6 extra dice, with it;s low agility that can be a whole 3-4-5-6 extra damage. You can't let them string you along piecemeal.
A hLC can cut up that falcon quick. Supporting the Firespray with ties can be a real bear. Also four rookie X-wings with shield upgrades can take down this list by getting at range one fast. It is also 24 points of damage to shoot through and it is four guns shredding up those YTs.
I faced a Lando/Chewie twin Falcon build in the Vassal tournament using Krassis and 3 Alphas. Lost, but it wasn't by much (1 hull left on Lando who spent the last several turns running away). Here's my thoughts for facing it:
- Be patient, and make them maneuver through the rocks.
- Try and approach them in a line, so one Falcon is behind the other. They're so big the rear one will be firing at longer range.
- Heavy Laser Cannons give a solid advantage. At Range 3 you're rolling 4v1 and taking 3v3 in return. Same goes for missiles.
- Positioning is irrelevant; ir's all about range. Keep your flying simple and make sure to put all your guns on target.
- Don't get wrapped up in formation flying; especially if you've got a small ship count, with only two targets it's easier to concentrate fire if you open the formation and fly individually.
- Numbers matter. Use your count advantage to trade actions. They're pretty easy to jam up and cause collisions, especially if you can make them come through the rocks.
Dual Falcons isn't invincible, but it plays far stronger than I'd like. Big, tough, hard-hitting ships with 360-degree fire really takes a lot away from the maneuver aspect of the game, and turns it into straight-up dice rolling. Key to beating them is to accept that, and make sure you're rolling more dice.
ScottieATF said:
ziggy2000 said:
Details??? or are you saving that for Regionals?
I have no idea what I'm saving for Regionals.
Han (Draw Thier Fire and Gunner) and Chewbacca (Draw Thier Fire and Gunner)
I lost Chewbacca games 2 and 4, but Han never actually got any damage on his hull. I lost no ships in two games and destroyed every opponent ship in all games.
Round 1 was against 3 Ship Imp Build. (Howlrunner, Krassus, and Vader)
Round 2 was against a 5 Ship Imp Build (Fel, Phennir, and 3 Academy)
Round 3 was against another 5 Ship Imp Build (Howlrunner, Phennir, Curse, and 2 Alphas)
Round 4 was against a 3 Ship Rebel Build (Wedge, Tycho, and Biggs)
I'm curious about how you used the two DTFs. How did you decide when to let the other guy take the crit? Did Han take the crits off Chewie early on to keep the Wookie's shields longer? Once Chewie's shields are gone the choice is obvious, but how did you deal with it before that point?
The point spent for DTF on Han could have bought him Determination, Veteran Instincts, Deadeye, Nien Nunb (for either), or the Falcon title (for either). I guess I really want to know how you chose DTF on Han over the others. Some are obvious, others not so much.
ziggy2000 said:
ScottieATF said:
ziggy2000 said:
Details??? or are you saving that for Regionals?
I have no idea what I'm saving for Regionals.
Han (Draw Thier Fire and Gunner) and Chewbacca (Draw Thier Fire and Gunner)
I lost Chewbacca games 2 and 4, but Han never actually got any damage on his hull. I lost no ships in two games and destroyed every opponent ship in all games.
Round 1 was against 3 Ship Imp Build. (Howlrunner, Krassus, and Vader)
Round 2 was against a 5 Ship Imp Build (Fel, Phennir, and 3 Academy)
Round 3 was against another 5 Ship Imp Build (Howlrunner, Phennir, Curse, and 2 Alphas)
Round 4 was against a 3 Ship Rebel Build (Wedge, Tycho, and Biggs)
I'm curious about how you used the two DTFs. How did you decide when to let the other guy take the crit? Did Han take the crits off Chewie early on to keep the Wookie's shields longer? Once Chewie's shields are gone the choice is obvious, but how did you deal with it before that point?
The point spent for DTF on Han could have bought him Determination, Veteran Instincts, Deadeye, Nien Nunb (for either), or the Falcon title (for either). I guess I really want to know how you chose DTF on Han over the others. Some are obvious, others not so much.
Overall I need both ships alive for most of the game. Going down to one shot a turn isn't a good idea if the opponent isn't also down to thier nitty gritty. So I went with what I felt was the best non-action dependant ability I could to accomplish that.
I mostly used it every chance I could, because crits are semi rare. Had I been even more consistent with it's use then I wouldn't have lost Chewbacca to Wedge's parting shot in round 4. I was constantly leap frogging both ships always putting the less damaged option closer to the main body of pursuit to force them to take the lower percentage shot at the more damaged target, or the better shot at the guy with more health. Against a standard target, with a Gunner, I can still usually deal a damage at even range three.
Sound reasoning and tactics, thanks for the reply!