Greetings, I'm rather new onto the Warhammer Rpg Scenario, just got my first books as a gift from a friend, and I'm currently reading in hopes of GMing my first Warhammer Rogue Trader adventure for them.
My first question is. Bows are rather useless.
Please don't kill me! Allow me to explain! Bows are silent, yes, intended to kill unarmored targets in a stealthy manner, yes. But, what if one of the players in my table ask for arrows with the Mono upgrade? Costly, yes, but they're rogue traders! So would it be possible to have monofilament arrows for a bow, in order to make it lose it's 'primitive' quality?
Second question. Shields are Useless.
How to make them useful? The book is dismissive with shields, you can attack with them receiving a penalty, and they're slightly better to parry. But so do power swords or any other melee weapon with certain qualities. How to make them useful inside the rules?
Third, power weapons. Specifically, what if I want to make a power mace, or a heavy power maul A la "Space marine" (the game?) what specifically a weapon gains in it's "power" version?
Speaking of Space marine… Since I live overseas (and english is a second language, forgive my grammar mistakes please), it's quite hard to get a grasp on Warhammer material. I've only got in contact with Warhammer through the first Dawn of War games and most recently Space Marine, and therefore I only have these games as references. So, how would I describe a Melta blast? Space marine has it as a halo of superheated air, while Dawn of War is a stream of fire. Are bolters recoiless (due it's ammunition being gyro-rockets) or they do have a recoil? Where do I find stats for Tau weapons and armor (including the human-adapted ones)? And can a person wield and manipulate things (albeith awkwardly and with some troubles) while using a powerfist?