WFRP3 Forums Jousting Tournament
I’d like to start a self-directed thread regarding an online Tournament for Jousting. There will be no GM. The rolling is self-directed, and the players are allowed in and out of character talk in this thread. If need be, we’ll create an out of character thread. Anyone may create a Knight and participate. You do not need Omens of War as the rules are summarized and simplified below.
The event takes place in the Imperial Jousting Field outside Castle Reikguard and is headed up by Reiksmarshal, Kurt Helborg of the Reiksguard. It is Vorgeheim 5th, 2252.
The Facts of this Jousting
The rules are simple. Two knights face off against each other. At a signal, they spur their horses into a gallop, level their lances, and attempt to strike their opponent whilst simultaneously trying to avoid or deflect the return blow. When jousting in a tournament setting, the knights typically make three passes and score points for the accuracy and power of each of their strikes.
How to Create a Knight.
Name him and pick an Order. If you want to create background, feel free. Order from Omens of War: Knights of Blazing Sun (Myrmidia), Knights Griffon (Templars of Sigmar), Knight of the White Wolf (Ulric), Knight of the Fiery Heart (Knights of Sigmar), Knights Panther (Crusader), Reiksguard (Emperor’s Guard). Alternate: Grail Knight (of Brettonia).
Quick Jousting Rules
Each tilt is decided by an opposed Weapon Skill test with standardized dice for you and your opponent. Today you will battle Sir Kieferkinn von Saponatheim, Knight of the Blazing sun (or another knight of your design).
How to Post your Dice Rolls:
1. Open this website: http://laakmann.free.fr/wfrp/
2. Set it to roll 3 purple, 4 blue, 2 yellow and click ROLL
3. Select All and Copy the entire page.
4. Paste to this thread for 3 rolls. Give a few details between the rolls such as ROUND, character name, etc.
5. If you or your opponent have to make any Ride checks, they are made at the end (for drama). Copy and paste one roll as follows: 3 purple, 3 blue, 2 yellow.
6. Score and announce your results (and don’t cheat ![]()
How to Score your Dice Rolls (Rules from Omens of War p.28+)
No successes = FAILURE. You fail to hit the opposing knight, though he breaks his lance upon your armour. (1 pointyou’re your opponent)
+ (one success) Both you and your opposition break your lances. (1 point each)
+++ (three successes) You break your lance and manage to avoid your opponent’s blow. (one point for you)
EE (2 boons) During the tilt, your opponent loses his balance, and must make a Hard (3d) Ride check in order to remain in his saddle. (Failure = one point for you)
BB (2 banes) During the tilt, you lose your balance, and must make a Hard (3d) Ride check in order to remain in the saddle.
* (chaos star counts as a bane) A lance shivers, creating a shower of splinters.
C (comet counts as a boon) Grand jousting display impresses the crowd.
Here’s the behind-the scenes mathematics: All knights are equal and have the following dice for purposes of this skills (standard to ALL knights). Weapon Skill check: Strength (4 blue), WS trained (2 yellow). Neutral stance. Challenge (3 Purple (all oponents get a bonus purple). Hard (3d) Ride check: Agility (3 blue), Ride trained (2 yellow), Hard check (3d purple).
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Ok, run wild.
I'll create the first knight: Sir Rudolf Heironemous of the Verdant Field (Blazing Sun Order) of Talabheim (adapted from Terror in Talabheim). He rides a roan colored battle-bred warhorse.
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