Hello all.
So far I am really liking this system, but I wanted to run an idea by the comunity.
Basicaly, I really like the feeling that I am activly defening myself, and not mearly the victim of circumstance.
The simplest way to handle this is simply to let the target roll the negative dice themselves, whihc obviously doesnt alter the core mechanics of the game.
But to take things further, another idea I am exploring, is allowing characters to spend up to 3 strain to cancel sucesses, much the way vitality was used in StarWars d20.
This would change the focus of the game to one of a lot more jumping and running and diving around, and less I hit you, you hit me.
for this to work we woudl probably need to restrict the use of advantages to restore strain, perhaps by only alowing that on non combat rolls.( representing the character needing to catch his breath)
other changes this might necessitate woudl include some sort of cap on total stamina, which would be reduced by wounds taken, and perhaps increasing the dmg on some weapons to keep the lethality up when real HITS are scored.
I would also like to have stats/skills play more of a roll in not getting hit.
for example, if a skilled swordsman attacked a colonist with no melee skill, perhaps instead of 2 prple dice for defense, he woudl only get 2 black dice, or 1 black and 1 purple.
any way, just some ideas, I would love your feedback.