Rebel Close Quarter Combat

By Englishpete, in X-Wing

Continuing the tinkering with getting a good X-Wing squad I came up with this. The Engine Upgrade and Daredevil will help bounce out of fire arcs and get people into mine. R2 helps with washing the stress.

Garven will help for a while with focus and overall we can punch out some firepower.

Thoughts?

Total Squad Points: 100

Pilot: Garven Dreis
X-Wing (26)
Upgrades:

  • R2 Astromech (1)



Pilot: Luke Skywalker
X-Wing (28)
Upgrades:

  • Daredevil (3)
  • R2 Astromech (1)
  • Engine Upgrade (4)



Pilot: Wedge Antilles
X-Wing (29)
Upgrades:

  • Daredevil (3)
  • R2 Astromech (1)
  • Engine Upgrade (4)


nice, i've badly been wanting to test out daredevil lately as it's one of the last action cards I have yet to try out. I never for the life of me figured to use it on X-wings

I may just give something like this a go

though if I made a similar list, i'd probably drop luke or garven for dutch with ion cannon to make wedge even more potent at the close range

Axing Garven for Dutch is option 2 :-)