The beginning of my first Descent campaign
Personally I rate Daerion the toughest for the heroes, impossible against a brutal OL. If he only kills 1 villager in E1, it in effect forces the heroes to skip their first turn in E2 (militiamen get placed in front of the heroes, but act after them) with the monsters right next to the militiamen, so heroes can't move and can't attack. Palamon usually dies turn 2 regardless of what the heroes do, Word of Misery + the lieutenant's Overpower and possibly master Ettin's Throw = cakewalk win for even a semi-competent OL.
Plight is another quest I'll always pick as OL if in the driving seat (usually right after winning Daerion), zombies, again with Word of Misery can really beat up Koth with ease.
I thought that heroes could move through militiamen, since they count as friendly figures for them?
RazR said:
Sure, but when the setup is:
K = Kobold
M = Militia
H = Hero
KKKMHH
I understand, thank you for the clarification.
…I think that we will have to devise some house rules in order to prevent this kind of placement xD
There's been quite a bit of discussion on Daerion over on BGG. Personally I'd like to see the Militiamen in the Throne Room (where the dead villagers from E1 are placed as zombies). While it would probably make little difference in the outcome (Palamon has a serious glass jaw), it would at least make the heroes feel like they got to do something instead of just watching the OL molest the NPC token. Might even be able to grab a Search token off the Stairs.