Suppressive fire on differently covered squads in the same hex

By iceicebaby2, in Tide of Iron

Hi guys!

Yesterday, the following question occured: The american player intended to attack a hex with his mortar and suppressive fire. The attacked hex contained two german squads, one of them was entrenched, the other not. At this point it was unclear, whether the germans may defend with two dice or not. Does anybody know how to handle such a situation?

hm, i think you have to roll two times:

1. roll 4 attack dice with 2 red defense dice for the squad in the entrenchment

2. roll 4 attack dice (only) for the "uncovered" squad.

hope this helps.

Check pages 32 and 39. Black dice are rolled once for the hex and defense dice are rolled for each unit separately.

Ok on a similar note, what happens if the attacker is succussful in assautling a hex containing an entrenchment? Can the attacker advance and occupy the entrenchment or just the hex? We played the former but a ruling would be good here.

If the squad your assualting is in an entrenchment, you can advance in the entrenchment and if the squad is out of the entrenchment, you can advance in the hex. Since there is no defining rule for this, you can play it either way if all players agree.

old gamer said:

If the squad your assualting is in an entrenchment, you can advance in the entrenchment and if the squad is out of the entrenchment, you can advance in the hex. Since there is no defining rule for this, you can play it either way if all players agree.

There is no basis for thinking that you can enter anything other than the hex. Entering an entrenchment requires movement. An assault is not normal movement, but is defined as an "advance into the vacated hex." p. 34 # 10. Fighting hand to hand a squad in an entrencment is not the same as taking up a position in an entrenchment. Your opponent has a chance on their next turn of firing on your assaulting squad before they have a chance to take up a position in the entrenchment.

Ok thanks for the answers. I think it is correct that the advancing squad cannot enter the entrenchment.

Out of interest, If I wanted an official ruling on this or anything else, does anyone know how to go about it?

If thats the case, when you assualt a hex with a building in it and a squad is in the building and you defeat the squad, can you advance in the building or just the hex?

old gamer said:

If thats the case, when you assualt a hex with a building in it and a squad is in the building and you defeat the squad, can you advance in the building or just the hex?

A building is basically a terrain hex. There is no separate entering of a building. If you enter the hex, you enter the building.

From a frequently asked question sheet dated July 12, 2007 that I found. Q: If a aquad successfully assualts a hex with a pillbox or entrenchment, can they move into the fortification when they move into the hex? Answer: No. I stand corrected. After playing Advanced Squad Leader for so many years, I sometimes confuse the rules between the two. Hope this helps.

longagoigo said:

old gamer said:

If thats the case, when you assualt a hex with a building in it and a squad is in the building and you defeat the squad, can you advance in the building or just the hex?

A building is basically a terrain hex. There is no separate entering of a building. If you enter the hex, you enter the building.

Only a few words for clarification:

1) A building on a hex occupies the whole hex - so after a succesful assault you can not stay outside the bulding (in the same hex), if you choose to move to the hex (just as longagoigo wrote).

2) A pillbox and an entrenchment occupy only part of a hex, so that after a succesful assault on a squad (located there), the assaulting may enter the hex but not that fortification itself (as it was said in that FAQ).

Probably it is because if you move to the hex with a fortification then: first you enter the hex and then you may (for another MP) enter the fortification itself. These 2 "steps" are probably recflected when concerning an assault on a squad hiding in an entrenchment or a pillbox - after a succesful assault you may enter the hex but not the fortification itself (which would require an additional MP).