Hi, I’m looking to the good people of this forum for a little help in re-designing a chapter of the original The Enemy Within WFRP campaign for a play by post group I GM.
In the original 1st Edition campaign the action is confined within the borders of the Empire until the end of the Power Behind The Throne chapter when the PCs are sent out to Kislev on behalf of a Baron (mainly so the changes in the Empire wrought by an impending civil war can be presented in more dramatic fashion on their return.) Something Rotten in Kislev takes the party to the frozen tundra of Kislev and then back again, where they return to the Empire to find it on the verge of open civil war.
I would like to replace the Kislev section of the campaign with something a little more exotic but I am having trouble coming up with the finer details of a couple of ideas I had. I would like to involve some (preferably all) of the following in my new chapter:
The Karak Kadrin dwarfhold
Lizardmen
Araby
Tomb Kings of Khemri
I was thinking of somehow linking an alliance between Araby and the Lizardmen against the Tomb Kings undead army and some trade negotiations with the dwarves that threatens the safety of the (until now) impregnable Slayers Keep. But how?
I was thinking that the Arabian leaders being somehow made aware of an impending invasion by the undead forces and striking up an alliance with the Lizardmen that inhabit the deep caves of the mountains, or somehow they are dealing direct with those of Lustria? By doing so they are unwittingly allowing the Lizardmen a foothold on the Old World that will lead to their destruction unless they can find another way to stop the undead hordes that are amassing in the Dead Lands. But I need some mechanism by which the players can get involved and prevent both the Lizardmen and undead from ‘winning’. Some ancient item that either side needs to achieve their aims perhaps? If the PCs can find it and destroy it or steal it maybe?
Any input would be welcome.