Havoc Archetype - Beta
Two thoughts:
Why would I ever take non-legion versions of grenades? Interesting that they're available, but there's no incentive to bother with weapons made for puny mortals when I have better legion versions at no additional cost.
Additionally, maybe you're forgetting that Unnatural Strength and Toughness apply to the lift chart - a baseline marine (40 S, 40 T, and +4 UN on each) is a 16 on the chart, not an 8, so he can carry 675kg without encumbrance.
Thanks for the feedback. Here is an ammended profile, with some other changes as well:
- The non-legion grenade choices have been removed. Now, the 2 choices for grenades are from: Legion Frag, Legion Krak, Hallucinogen, Haywire, Photon Flash, Smoke, Stun, and Web.
- Added a starting trait: Auto-Stabilised
Why not use this abilty?
DAMAGE IS AS DAMAGE DOES
when rolling damage against vehicles or inanimate objects treat all weapons as doing an aditional d 10, as for against living targets treat all weapons as tearing, they are havoc marines so would they not know how to create the most pain and agony with there weapons?
I'd first like to begin by saying that this is a Brilliant Idea, and i'm stealing it. I know the Chosen Archetype was supposed to be the "generic" CSM class, allowing for a player to become a Raptor, or a Havoc, or whatever the name is for Chaos Tacticals, but i like seeing how people handle the aspects of CSM that are addressed vaguely.
NytemareRhosyn said:
Why not use this abilty?
DAMAGE IS AS DAMAGE DOES
when rolling damage against vehicles or inanimate objects treat all weapons as doing an aditional d 10, as for against living targets treat all weapons as tearing, they are havoc marines so would they not know how to create the most pain and agony with there weapons?
I like this Idea, and i'd like to tweak it a bit.
Shield Breaker
the Loyalist Devastators are skilled in the art of suppression and anti-armour, but it is the Havocs of Old that are the true masters of heavy weapons. Havocs treat all heavy weapons as having the Tearing quality, and treat all heavy weapons with the tearing quality as having the Proven (2) quality when such weapons are employed against any kind of fortification, vehicle, or other such structure. if the weapon has the tearing and proven qualities, increase the value of Proven by one.